chunk 2: remaining non-audio non-NewImport assets
This commit is contained in:
8
Assets/Plugins/Android.meta
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8
Assets/Plugins/Android.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 016b88685105d3d4c84b28ff05117c69
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Assets/Plugins/Android/AndroidManifest.xml
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26
Assets/Plugins/Android/AndroidManifest.xml
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@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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<application>
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<!--Used when Application Entry is set to Activity, otherwise remove this activity block-->
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<activity android:name="com.unity3d.player.UnityPlayerActivity"
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android:theme="@style/UnityThemeSelector">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
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</activity>
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<!--Used when Application Entry is set to GameActivity, otherwise remove this activity block-->
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<activity android:name="com.unity3d.player.UnityPlayerGameActivity"
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android:theme="@style/UnityThemeSelector">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
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<meta-data android:name="android.app.lib_name" android:value="game" />
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</activity>
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</application>
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</manifest>
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7
Assets/Plugins/Android/AndroidManifest.xml.meta
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7
Assets/Plugins/Android/AndroidManifest.xml.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: e2e3bee44bd7eb1a58f8fcfc60422442
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||||
TextScriptImporter:
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||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
8
Assets/Plugins/PanettoneGames.meta
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8
Assets/Plugins/PanettoneGames.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: a9b20a678bf305e478df1feadad336f7
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Plugins/PanettoneGames/ColliderX.meta
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8
Assets/Plugins/PanettoneGames/ColliderX.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: c415bba33350fa54a89dc649055e5ab2
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
BIN
Assets/Plugins/PanettoneGames/ColliderX/ColliderX Read Me.pdf
Normal file
BIN
Assets/Plugins/PanettoneGames/ColliderX/ColliderX Read Me.pdf
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Binary file not shown.
@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: 9adb5737c05fe9843a1291443d26c2ce
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DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
AssetOrigin:
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serializedVersion: 1
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productId: 205332
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packageName: Collider-X
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packageVersion: 1.0
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assetPath: Assets/Plugins/PanettoneGames/ColliderX/ColliderX Read Me.pdf
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uploadId: 496395
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8
Assets/Plugins/PanettoneGames/ColliderX/Editor.meta
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8
Assets/Plugins/PanettoneGames/ColliderX/Editor.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 93660181320388647bbd2522eb425a08
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folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,14 @@
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using UnityEngine;
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/// <summary>
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/// General Settings that works for most games.
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/// </summary>
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//[CreateAssetMenu(menuName = "ColliderX")] //Uncomment to create one object to control the global settings.
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//there's already one scriptable object asset provided and you don't actually need to create another one, just find it and change its variables
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public class ColliderLimits : ScriptableObject
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{
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public int VertLimit;
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[Range(0.1f, 1f)]
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public float BlockinessThreshold;
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}
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@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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||||
guid: 7f32b3e76dd37a54ca295c55d3a89d33
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
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||||
productId: 205332
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||||
packageName: Collider-X
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||||
packageVersion: 1.0
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assetPath: Assets/Plugins/PanettoneGames/ColliderX/Editor/ColliderLimits.cs
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uploadId: 496395
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@@ -0,0 +1,16 @@
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{
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||||
"name": "ColliderX.Editor",
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"rootNamespace": "",
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||||
"references": [],
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"includePlatforms": [
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"Editor"
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||||
],
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||||
"excludePlatforms": [],
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||||
"allowUnsafeCode": false,
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||||
"overrideReferences": false,
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||||
"precompiledReferences": [],
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||||
"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: 8fcf99ed1a1a24742ba7eba04aaebc5f
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AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 205332
|
||||
packageName: Collider-X
|
||||
packageVersion: 1.0
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||||
assetPath: Assets/Plugins/PanettoneGames/ColliderX/Editor/ColliderX.Editor.asmdef
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||||
uploadId: 496395
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||||
276
Assets/Plugins/PanettoneGames/ColliderX/Editor/ColliderX.cs
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276
Assets/Plugins/PanettoneGames/ColliderX/Editor/ColliderX.cs
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@@ -0,0 +1,276 @@
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using System;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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[CustomEditor(typeof(Transform), true)]
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public class ColliderX : UnityEditor.Editor
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{
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#region private members
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private bool _enforceMeshColliders = false;
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private bool _useConvex = true;
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private bool _keep = false;
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private Transform _target;
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private GUISkin skin;
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//Unity's built-in editor
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Editor defaultEditor;
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private bool showInfo;
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private int _vertCount;
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private static string myPubID = "46749";
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[Tooltip("Number of Vertices below which a Box Collider will be used")]
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private int vertLimit = 200;
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//[Range(0.1f, 1f)]
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private float blockinessThreshold = 0.6f;
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private bool isBox;
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private string meshType;
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private ColliderLimits colliderLimits;
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private bool settingsSection;
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#endregion
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||||
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||||
void OnEnable()
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||||
{
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//When this inspector is created, also create the built-in inspector
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defaultEditor = Editor.CreateEditor(targets, Type.GetType("UnityEditor.TransformInspector, UnityEditor"));
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||||
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//initialization
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showInfo = true;
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skin = Resources.Load<GUISkin>("guiStyles/Default");
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colliderLimits = Resources.Load<ColliderLimits>("settings/ColliderLimits");//there's already one scriptable object asset provided and you don't actually need to create another one, just find it and change its variables
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vertLimit = colliderLimits.VertLimit;
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blockinessThreshold = colliderLimits.BlockinessThreshold;
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}
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void OnDisable()
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||||
{
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//When OnDisable is called, the default editor we created should be destroyed to avoid memory leakage.
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//Also, make sure to call any required methods like OnDisable
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MethodInfo disableMethod = defaultEditor.GetType().GetMethod("OnDisable", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
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if (disableMethod != null)
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disableMethod.Invoke(defaultEditor, null);
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DestroyImmediate(defaultEditor);
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}
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/// <summary>
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/// Draws UI. Called every time the mouse hovers over the editor
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/// </summary>
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||||
public override void OnInspectorGUI()
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||||
{
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||||
//Drawing UI
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||||
EditorGUILayout.LabelField("Local Space", EditorStyles.boldLabel);
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||||
defaultEditor.OnInspectorGUI();
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||||
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||||
//Uncomment to show world space position, rotation and scale
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||||
//ShowWorldSpace();
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GUI.enabled = true;
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DrawXColliderInspector();
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}
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||||
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||||
/// <summary>
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||||
/// Reveals WorldSpace data
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||||
/// </summary>
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||||
private void ShowWorldSpace()
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||||
{
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||||
EditorGUILayout.Space();
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EditorGUILayout.LabelField("World Space", EditorStyles.boldLabel);
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GUI.enabled = false;
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Vector3 localPosition = _target.localPosition;
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_target.localPosition = _target.position;
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Quaternion localRotation = _target.localRotation;
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_target.localRotation = _target.rotation;
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|
||||
Vector3 localScale = _target.localScale;
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_target.localScale = _target.lossyScale;
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defaultEditor.OnInspectorGUI();
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_target.localPosition = localPosition;
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_target.localRotation = localRotation;
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_target.localScale = localScale;
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}
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/// <summary>
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||||
/// Draws the Editor UI
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/// </summary>
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private void DrawXColliderInspector()
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||||
{
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_target = (Transform)target;
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int _meshCount = _target.GetComponentsInChildren<MeshFilter>().Length;
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int _colliderCount = _target.GetComponentsInChildren<Collider>().Length;
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int _boxColliderCount = _target.GetComponentsInChildren<BoxCollider>().Length;
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int _meshColliderCount = _target.GetComponentsInChildren<MeshCollider>().Length;
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_vertCount = 0;
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MeshFilter _item = _target.GetComponent<MeshFilter>();
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||||
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||||
if (_meshCount > 0)
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||||
{
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||||
if (_target.GetComponent<MeshFilter>() != null)
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||||
_vertCount = _target.GetComponent<MeshFilter>().sharedMesh.vertexCount;
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||||
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||||
EditorGUILayout.Space(20);
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//GUILayout.Space(20);
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showInfo = EditorGUILayout.BeginFoldoutHeaderGroup(showInfo, "ColliderX", skin.GetStyle("PanHeaderDefault"));
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||||
if (showInfo)
|
||||
{
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||||
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||||
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EditorGUILayout.Space(5);
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||||
//GUILayout.Label($"Colliders");
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||||
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||||
if (_item != null)
|
||||
{
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||||
GUILayout.BeginHorizontal();
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||||
|
||||
isBox = (IsBlocky(_item) || _item.sharedMesh.vertexCount < vertLimit);
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||||
//meshType = isBox ? $"Box Colliders for blocky objects under {vertLimit}" : $"Mesh Colliders for blocky objects under {vertLimit}";
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||||
meshType = isBox ? "Box" : "Mesh";
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||||
GUILayout.Label($"Is Blocky? {IsBlocky(_item)}, Is LowPoly? { _item.sharedMesh.vertexCount < vertLimit}");
|
||||
|
||||
|
||||
GUILayout.Label($"{_item.name} Verts: {_vertCount}");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Label(meshType, isBox ? skin.GetStyle("GreenText") : skin.GetStyle("RedText"));
|
||||
EditorGUILayout.Space(5);
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
_keep = GUILayout.Toggle(_keep, "Keep Existing");
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
_enforceMeshColliders = GUILayout.Toggle(_enforceMeshColliders, "Enforce Mesh Colliders");
|
||||
_useConvex = GUILayout.Toggle(_useConvex, "Use Convex");
|
||||
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
EditorGUILayout.Space(5);
|
||||
if (GUILayout.Button($"Generate Colliders for {_meshCount} objects"))
|
||||
{
|
||||
colliderLimits.VertLimit = vertLimit;
|
||||
colliderLimits.BlockinessThreshold = blockinessThreshold;
|
||||
AddColliders(_enforceMeshColliders, _useConvex);
|
||||
|
||||
}
|
||||
|
||||
if (_colliderCount > 0)
|
||||
{
|
||||
var msg = (_colliderCount > 1) ?
|
||||
$"Remove {_boxColliderCount} Box & {_meshColliderCount} Mesh Colliders" :
|
||||
$"Remove {_colliderCount} Colliders";
|
||||
if (GUILayout.Button(msg))
|
||||
RemoveAllColliders();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
|
||||
GUILayout.Space(15);
|
||||
settingsSection = EditorGUILayout.BeginFoldoutHeaderGroup(settingsSection, "Detection Settings");//, skin.GetStyle("H2"));
|
||||
if (settingsSection)
|
||||
{
|
||||
|
||||
vertLimit = EditorGUILayout.IntField("Verts Limit:", Mathf.Clamp(vertLimit, 3, 10000));
|
||||
blockinessThreshold = EditorGUILayout.FloatField("Block Thresh Limit:", Mathf.Clamp(blockinessThreshold, 0.01f, 1.5f));
|
||||
|
||||
}
|
||||
|
||||
EditorGUILayout.EndFoldoutHeaderGroup();
|
||||
|
||||
GUILayout.Space(10);
|
||||
|
||||
|
||||
if (GUILayout.Button("More cool tools...", skin.GetStyle("PanStoreLink")))
|
||||
{
|
||||
Application.OpenURL($"https://assetstore.unity.com/publishers/" + myPubID);
|
||||
Application.OpenURL($"https://panettonegames.com/");
|
||||
}
|
||||
GUILayout.Space(5);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int GetCollidersCount()
|
||||
{
|
||||
return _target.GetComponentsInChildren<MeshFilter>().Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates Colliders to all child transforms
|
||||
/// </summary>
|
||||
/// <param name="enfoceMeshCollider">Always Creates mesh colliders regardless of vertics count and GameObject Dimensions/Blockiness</param>
|
||||
/// <param name="useConvex">Enforces Convex colliders</param>
|
||||
public void AddColliders(bool enfoceMeshCollider, bool useConvex)
|
||||
{
|
||||
var items = _target.GetComponentsInChildren<MeshFilter>();
|
||||
foreach (var item in items)
|
||||
{
|
||||
if (!_keep)
|
||||
RemoveColliders(item);
|
||||
|
||||
if (enfoceMeshCollider)
|
||||
{
|
||||
if (item.gameObject.GetComponent<Collider>() == null)
|
||||
item.gameObject.AddComponent<MeshCollider>().convex = useConvex;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if ((IsBlocky(item) || item.sharedMesh.vertexCount < vertLimit))
|
||||
{
|
||||
if (item.gameObject.GetComponent<Collider>() == null)
|
||||
item.gameObject.AddComponent<BoxCollider>();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (item.gameObject.GetComponent<Collider>() == null)
|
||||
item.gameObject.AddComponent<MeshCollider>().convex = useConvex;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decides whether or not the GameObject is blocky based on the BlockinessThreshold settings in the ColliderLimits Scriptable Objects
|
||||
/// </summary>
|
||||
/// <param name="item">The Target GameObject Mesh</param>
|
||||
/// <returns></returns>
|
||||
|
||||
private bool IsBlocky(MeshFilter item)
|
||||
{
|
||||
return
|
||||
Mathf.Abs(item.sharedMesh.bounds.size.x - item.sharedMesh.bounds.size.y) < blockinessThreshold ||
|
||||
Mathf.Abs(item.sharedMesh.bounds.size.x - item.sharedMesh.bounds.size.z) < blockinessThreshold ||
|
||||
Mathf.Abs(item.sharedMesh.bounds.size.y - item.sharedMesh.bounds.size.z) < blockinessThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears colliders for a particular GameObject with a MeshFilter
|
||||
/// </summary>
|
||||
/// <param name="item">Child GameObject</param>
|
||||
private void RemoveColliders(MeshFilter item)
|
||||
{
|
||||
foreach (var xCollider in item.gameObject.GetComponents<Collider>())
|
||||
DestroyImmediate(xCollider);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears colliders from all children with MeshFilter
|
||||
/// </summary>
|
||||
public void RemoveAllColliders()
|
||||
{
|
||||
var items = _target.GetComponentsInChildren<MeshFilter>();
|
||||
foreach (var item in items)
|
||||
RemoveColliders(item);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ca048d6431689b04caea68eb7e4afa01
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 205332
|
||||
packageName: Collider-X
|
||||
packageVersion: 1.0
|
||||
assetPath: Assets/Plugins/PanettoneGames/ColliderX/Editor/ColliderX.cs
|
||||
uploadId: 496395
|
||||
8
Assets/Plugins/PanettoneGames/ColliderX/Resources.meta
Normal file
8
Assets/Plugins/PanettoneGames/ColliderX/Resources.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e37fcd3a77588c24c85acbe4d0641a43
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3a9fe32f795d754890af7947521d1eb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
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||||
Copyright (c) 2011 TypeSETit, LLC (typesetit@att.net),
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||||
with Reserved Font Name "Playball"
|
||||
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||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 1 February 2007
|
||||
-----------------------------------------------------------
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||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that the font
|
||||
names of derivative works are changed. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
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|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
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Reference in New Issue
Block a user