chunk 2: remaining non-audio non-NewImport assets

This commit is contained in:
2026-04-06 11:25:19 +03:00
parent 0d11a097d8
commit ed675b9f4a
3742 changed files with 1640416 additions and 0 deletions

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@@ -0,0 +1,26 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class FloatingJoystick : Joystick
{
protected override void Start()
{
base.Start();
background.gameObject.SetActive(false);
}
public override void OnPointerDown(PointerEventData eventData)
{
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
background.gameObject.SetActive(true);
base.OnPointerDown(eventData);
}
public override void OnPointerUp(PointerEventData eventData)
{
background.gameObject.SetActive(false);
base.OnPointerUp(eventData);
}
}