chunk 2: remaining non-audio non-NewImport assets
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54
Assets/Hovl Studio/HSFiles/Materials/ShockWave6.mat
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54
Assets/Hovl Studio/HSFiles/Materials/ShockWave6.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: ShockWave6
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m_Shader: {fileID: 4800000, guid: fea6d98214cdf6a4dbf053c0070e54e1, type: 3}
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m_ShaderKeywords: _USEDEPTH_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _Flow:
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m_Texture: {fileID: 2800000, guid: dbec9039c70e09e47b8ff15d508f39ac, type: 3}
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m_Scale: {x: 1, y: 1.2}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTexture:
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m_Texture: {fileID: 2800000, guid: 6bfcf4e90d569ce4484888b0aee7d89d, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Mask:
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m_Texture: {fileID: 2800000, guid: 680ed321f94f60744a581c7a50bf07ba, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Noise:
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m_Texture: {fileID: 2800000, guid: 3584f2bf4afb5284d91edb6a29126e62, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _texcoord:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Emission: 8
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- _InvFade: 1
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- _NoiseOpacityLerp: 0
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- _Usedepth: 1
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m_Colors:
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- _DistortionSpeedXYPowerZ: {r: 0, g: 0.6, b: -0.6, a: 0}
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- _NoiseSpeedXYPowerZ: {r: 0, g: 1, b: 1, a: 0}
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- _TextureMove: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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