chunk 2: remaining non-audio non-NewImport assets
This commit is contained in:
9
Assets/Hit & Slashes Vol.3 copy/Materials.meta
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9
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83
Assets/Hit & Slashes Vol.3 copy/Materials/flash-2.mat
Normal file
83
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83
Assets/Hit & Slashes Vol.3 copy/Materials/flashes-1.mat
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83
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83
Assets/Hit & Slashes Vol.3 copy/Materials/glow-white.mat
Normal file
83
Assets/Hit & Slashes Vol.3 copy/Materials/glow-white.mat
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83
Assets/Hit & Slashes Vol.3 copy/Materials/hit-blue-1.mat
Normal file
83
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83
Assets/Hit & Slashes Vol.3 copy/Materials/hit-outer.mat
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83
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33087
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33087
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33132
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23580
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23580
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28293
Assets/Hit & Slashes Vol.3 copy/Prefabs/hit-line-2.prefab
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28293
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23571
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23571
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33087
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33087
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33132
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33132
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28419
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28419
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28419
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28419
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28374
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28374
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33087
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33087
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23517
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23517
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Normal file
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23571
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23571
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Normal file
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23684
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23684
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Normal file
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23629
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Normal file
23629
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Normal file
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18903
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Normal file
18903
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Normal file
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23566
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Normal file
23566
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Normal file
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28329
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28329
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Normal file
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23571
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23571
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Assets/Hit & Slashes Vol.3 copy/SelfDestruct.cs
Normal file
13
Assets/Hit & Slashes Vol.3 copy/SelfDestruct.cs
Normal file
@@ -0,0 +1,13 @@
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using UnityEngine;
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using System.Collections;
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public class SelfDestruct : MonoBehaviour {
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void Start () {
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Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user