chunk 2: remaining non-audio non-NewImport assets
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// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System;
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using UnityEngine;
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namespace Google.Play.Common
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{
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/// <summary>
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/// Represents an asynchronous operation that produces a result upon completion.
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/// </summary>
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/// <typeparam name="TResult">The type of the result of the operation.</typeparam>
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/// <typeparam name="TError">The type of error that can be encountered during this operation.</typeparam>
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public abstract class PlayAsyncOperation<TResult, TError> : CustomYieldInstruction
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{
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/// <summary>
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/// Whether or not the operation has finished.
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/// </summary>
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public bool IsDone { get; protected set; }
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/// <summary>
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/// Whether or not the operation completed without error.
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/// </summary>
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public abstract bool IsSuccessful { get; }
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/// <summary>
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/// The error that prevented this operation from completing successfully.
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/// In the case of a successful operation, this value can be ignored.
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/// </summary>
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public TError Error { get; protected set; }
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/// <summary>
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/// Event that is invoked upon operation completion. If an event handler is registered after the operation has
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/// completed, and thus after this event has been invoked, then the handler will be called synchronously.
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/// </summary>
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public virtual event Action<PlayAsyncOperation<TResult, TError>> Completed = delegate { };
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/// <summary>
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/// Implements the <a href="https://docs.unity3d.com/ScriptReference/CustomYieldInstruction-keepWaiting.html">CustomYieldInstruction.keepWaiting</a>
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/// property so that this request can be yielded on in a coroutine.
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/// </summary>
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public override bool keepWaiting
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{
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get { return !IsDone; }
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}
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/// <summary>
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/// Gets the result, if the operation is done.
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/// </summary>
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/// <exception cref="InvalidOperationException">
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/// Throws if GetResult is called before the operation is done, or if an error occured during the operation.
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/// </exception>
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public TResult GetResult()
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{
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if (!IsDone)
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{
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throw new InvalidOperationException("GetResult called before operation is done.");
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}
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if (!IsSuccessful)
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{
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throw new InvalidOperationException("GetResult called after operation failed with error: " + Error);
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}
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return GetResultImpl();
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}
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/// <summary>
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/// Invokes the <see cref="Completed"/> event.
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/// </summary>
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protected void InvokeCompletedEvent()
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{
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Completed.Invoke(this);
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}
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/// <summary>
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/// Returns the operation result.
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/// </summary>
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/// <returns>The result of the operation.</returns>
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protected abstract TResult GetResultImpl();
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}
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}
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