chunk 2: remaining non-audio non-NewImport assets
This commit is contained in:
@@ -0,0 +1,92 @@
|
||||
// Copyright 2019 Google LLC
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// https://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Google.Play.AssetDelivery
|
||||
{
|
||||
/// <summary>
|
||||
/// A <a href="https://docs.unity3d.com/ScriptReference/CustomYieldInstruction.html">CustomYieldInstruction</a>
|
||||
/// used to monitor the asynchronous retrieval of an asset pack containing an AssetBundle.
|
||||
/// </summary>
|
||||
public abstract class PlayAssetBundleRequest : CustomYieldInstruction
|
||||
{
|
||||
/// <summary>
|
||||
/// Progress between 0 and 1 indicating the overall download progress of this request.
|
||||
///
|
||||
/// Note: If this value is equal to 1, it does not mean that the request has completed,
|
||||
/// only that the Downloading stage is finished.
|
||||
/// </summary>
|
||||
public virtual float DownloadProgress { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The error that prevented this requested from completing successfully.
|
||||
/// In the case of a successful request, this will always be <see cref="AssetDeliveryErrorCode.NoError"/>.
|
||||
/// </summary>
|
||||
public virtual AssetDeliveryErrorCode Error { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if this request is in the <see cref="AssetDeliveryStatus.Loaded"/> or
|
||||
/// <see cref="AssetDeliveryStatus.Failed"/> status, false otherwise.
|
||||
/// </summary>
|
||||
public bool IsDone { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// An enum indicating the status of this request (downloading, downloaded, installed etc.)
|
||||
/// If the request completed successfully, this value should be <see cref="AssetDeliveryStatus.Loaded"/>.
|
||||
/// If an error occured, it should be <see cref="AssetDeliveryStatus.Failed"/>.
|
||||
/// </summary>
|
||||
public virtual AssetDeliveryStatus Status { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The AssetBundle loaded by this request.
|
||||
/// This corresponds to the AssetBundle name passed into this request.
|
||||
/// If Status is not <see cref="AssetDeliveryStatus.Loaded"/>, this value is null.
|
||||
/// </summary>
|
||||
public AssetBundle AssetBundle { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Event indicating that the request is completed. If an event handler is registered after the operation has
|
||||
/// completed, and thus after this event has been invoked, then the handler will be called synchronously.
|
||||
/// </summary>
|
||||
public virtual event Action<PlayAssetBundleRequest> Completed = delegate { };
|
||||
|
||||
/// <summary>
|
||||
/// Implements the <a href="https://docs.unity3d.com/ScriptReference/CustomYieldInstruction-keepWaiting.html">CustomYieldInstruction.keepWaiting</a>
|
||||
/// property so that this request can be yielded on in a coroutine.
|
||||
/// </summary>
|
||||
public override bool keepWaiting
|
||||
{
|
||||
get { return !IsDone; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cancels the request if possible, setting Status to <see cref="AssetDeliveryStatus.Failed"/> and
|
||||
/// Error to <see cref="AssetDeliveryErrorCode.Canceled"/>.
|
||||
/// If the request is already <see cref="AssetDeliveryStatus.Loading"/>,
|
||||
/// <see cref="AssetDeliveryStatus.Loaded"/> or <see cref="AssetDeliveryStatus.Failed"/>, then
|
||||
/// the request is left unchanged.
|
||||
/// </summary>
|
||||
public abstract void AttemptCancel();
|
||||
|
||||
/// <summary>
|
||||
/// Invokes the <see cref="Completed"/> event.
|
||||
/// </summary>
|
||||
protected void InvokeCompletedEvent()
|
||||
{
|
||||
Completed.Invoke(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user