chunk 2: remaining non-audio non-NewImport assets
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// Copyright 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using System.Text;
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using UnityEngine;
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namespace Google.Play.AssetDelivery.Internal
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{
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/// <summary>
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/// Wraps Play Core's AssetPackState which represents the current state of an AssetPack download.
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/// </summary>
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internal class AssetPackState
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{
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/// <summary>
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/// The name of the asset pack being downloaded.
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// The number of bytes downloaded so far.
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/// </summary>
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public long BytesDownloaded { get; private set; }
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/// <summary>
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/// The total number of bytes that need to be downloaded.
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/// </summary>
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public long TotalBytesToDownload { get; private set; }
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/// <summary>
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/// The status of the associated download session (downloading, downloaded, installed, etc).
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/// </summary>
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public int Status { get; private set; }
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/// <summary>
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/// The error code indicating the reason the download session failed.
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/// </summary>
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public int ErrorCode { get; private set; }
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/// <summary>
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/// Creates an AssetPackState with all the fields of the underlying Java object, disposing the Java
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/// object in the process.
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/// </summary>
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public AssetPackState(AndroidJavaObject javaAssetPackState)
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{
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using (javaAssetPackState)
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{
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Name = javaAssetPackState.Call<string>("name");
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BytesDownloaded = javaAssetPackState.Call<long>("bytesDownloaded");
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TotalBytesToDownload = javaAssetPackState.Call<long>("totalBytesToDownload");
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Status = javaAssetPackState.Call<int>("status");
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ErrorCode = javaAssetPackState.Call<int>("errorCode");
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}
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}
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public override string ToString()
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{
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var stateDescription = new StringBuilder();
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stateDescription.AppendFormat("name: {0}\n", Name);
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stateDescription.AppendFormat("status: {0}\n", Status);
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stateDescription.AppendFormat("error code: {0}\n", ErrorCode);
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stateDescription.AppendFormat("bytes downloaded: {0}\n", BytesDownloaded);
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stateDescription.AppendFormat("total downloaded: {0}\n", TotalBytesToDownload);
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return stateDescription.ToString();
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}
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}
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}
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