chunk 2: remaining non-audio non-NewImport assets

This commit is contained in:
2026-04-06 11:25:19 +03:00
parent 0d11a097d8
commit ed675b9f4a
3742 changed files with 1640416 additions and 0 deletions

View File

@@ -0,0 +1,44 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if UNITY_2018_4_OR_NEWER && !NET_LEGACY
using UnityEditor.Build.Reporting;
namespace Google.Android.AppBundle.Editor
{
// Note: this class exists (versus using BuildReport directly) so that additional build info can be added later.
/// <summary>
/// Report containing the results of an Android build.
/// </summary>
public class AndroidBuildReport
{
/// <summary>
/// Constructor.
/// </summary>
/// <param name="buildReport">A BuildPlayer() BuildReport.</param>
internal AndroidBuildReport(BuildReport buildReport)
{
Report = buildReport;
}
/// <summary>
/// The <see cref="BuildReport"/> generated during the creation of the Android Player. Note that since
/// additional processing occurs after the Player is built, some information in this report may not be useful.
/// For example, the BuildSummary.outputPath will contain an intermediate output file path, not the final
/// AAB output file path.
/// </summary>
public BuildReport Report { get; }
}
}
#endif