chunk 2: remaining non-audio non-NewImport assets
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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namespace FirstGearGames.SmoothCameraShaker.EditorDesign
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{
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[CustomEditor(typeof(CameraShaker))]
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public class CameraShakerEditor : UnityEditor.Editor
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{
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private MonoScript _script;
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private SerializedProperty _shakeTechnique;
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private SerializedProperty _makeDefaultOnEnable;
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private SerializedProperty _limitMagnitude;
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private SerializedProperty _positionalMagnitudeLimit;
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private SerializedProperty _rotationalMagnitudeLimit;
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private void OnEnable()
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{
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_script = MonoScript.FromMonoBehaviour((CameraShaker)target);
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_shakeTechnique = serializedObject.FindProperty("_shakeTechnique");
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_makeDefaultOnEnable = serializedObject.FindProperty("_makeDefaultOnEnable");
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_limitMagnitude = serializedObject.FindProperty("_limitMagnitude");
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_positionalMagnitudeLimit = serializedObject.FindProperty("_positionalMagnitudeLimit");
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_rotationalMagnitudeLimit = serializedObject.FindProperty("_rotationalMagnitudeLimit");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUI.BeginDisabledGroup(true);
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_script = EditorGUILayout.ObjectField("Script:", _script, typeof(MonoScript), false) as MonoScript;
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(_shakeTechnique, new GUIContent("Shake Technique", "Sets the shake technique to use. Changing this value while shakes are occurring may create unwanted results."));
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EditorGUILayout.PropertyField(_makeDefaultOnEnable, new GUIContent("Make Default On Enable", "True for this CameraShaker to be set as the default shaker when enabled."));
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//Limit magnitude.
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EditorGUILayout.PropertyField(_limitMagnitude, new GUIContent("Limit Magnitude", "True to limit how much magnitude can be applied to this CameraShaker."));
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if (_limitMagnitude.boolValue == true)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(_positionalMagnitudeLimit, new GUIContent("Positional Magnitude Limit", "How much positional magnitude to limit this CameraShaker to."));
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EditorGUILayout.PropertyField(_rotationalMagnitudeLimit, new GUIContent("Rotational Magnitude Limit", "How much rotational magnitude to limit this CameraShaker to."));
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EditorGUI.indentLevel--;
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}
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//EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif
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