Batch 1 - Scripts
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@@ -379,7 +379,7 @@ public class CashSystemCharacterSelection : MonoBehaviour
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// Load game scene
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Debug.Log("[CashSystemCharacterSelection] Loading Game scene...");
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SceneManager.LoadScene("Test");
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SceneManager.LoadScene("Game");
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}
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/// <summary>
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@@ -99,7 +99,7 @@ public class CharacterSelection : MonoBehaviour
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characterName.text = characterNames[index];
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characterDescription.text = characterDescriptions[index];
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if (characterNames[index] == "Windham" || characterNames[index] == "Amira" || characterNames[index] == "Ziggy" || characterNames[index] == "Bahman" || characterNames[index] == "Amon" || characterNames[index] == "Imani")
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if (characterNames[index] == "Rabbit" || characterNames[index] == "Cheetah" || characterNames[index] == "Cat" || characterNames[index] == "Eagle" || characterNames[index] == "Hammer-Head" || characterNames[index] == "Hyena")
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{
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selectCharacterButton.GetComponent<Button>().enabled = true;
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selectCharacterButton.GetComponent<Image>().sprite = selectButtons[index];
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@@ -200,4 +200,8 @@ public class MinimapManager : MonoBehaviour
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{
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FindPlayer();
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}
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public Transform Player => player;
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public Camera MinimapCamera => minimapCam;
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}
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@@ -11,7 +11,7 @@ public class MinimapMarkerManager : MonoBehaviour
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[Header("Settings")]
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[SerializeField] private bool autoSetupOnStart = true;
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[SerializeField] private float refreshInterval = 2f;
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private static MinimapMarkerManager instance;
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public static MinimapMarkerManager Instance => instance;
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