chunk 1: core gameplay scripts scenes runtime assets
This commit is contained in:
10
Assets/link.xml
Normal file
10
Assets/link.xml
Normal file
@@ -0,0 +1,10 @@
|
||||
<linker>
|
||||
<!-- Preserve gameplay scripts referenced only inside remote AssetBundles -->
|
||||
<assembly fullname="Assembly-CSharp" preserve="all" />
|
||||
<assembly fullname="Assembly-CSharp-firstpass" preserve="all" />
|
||||
<!-- Keep runtime asmdef assemblies that ship with gameplay bundles -->
|
||||
<assembly fullname="com.cqf.urpvolumetricfog.runtime" preserve="all" />
|
||||
<assembly fullname="Google.Play.AssetDelivery" preserve="all" />
|
||||
<assembly fullname="Google.Play.Common" preserve="all" />
|
||||
<assembly fullname="Google.Play.Core" preserve="all" />
|
||||
</linker>
|
||||
Reference in New Issue
Block a user