chunk 1: core gameplay scripts scenes runtime assets
This commit is contained in:
9530
Assets/VFX/HitEffect.prefab
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9530
Assets/VFX/HitEffect.prefab
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9276
Assets/VFX/LowStaminaEffect.prefab
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9276
Assets/VFX/LowStaminaEffect.prefab
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79
Assets/VFX/Materials/Mat_HitSpark.mat
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Assets/VFX/Materials/Mat_HitSpark.mat
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Assets/VFX/Materials/Mat_HitSparkGlow.mat
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82
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Assets/VFX/Materials/Mat_HitSparkGlow.mat.meta
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57
Assets/VFX/Shaders/AdditiveInFront.shader
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57
Assets/VFX/Shaders/AdditiveInFront.shader
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Shader "Custom/AdditiveInFront" {
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Properties {
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Pass {
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CGPROGRAM
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UNITY_FOG_COORDS(1)
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ENDCG
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9
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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textureType: 8
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textureShape: 1
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textureFormatSet: 0
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platformSettings:
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 32
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 0
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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33087
Assets/VFX/hit-red-2.prefab
Normal file
33087
Assets/VFX/hit-red-2.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/VFX/hit-red-2.prefab.meta
Normal file
8
Assets/VFX/hit-red-2.prefab.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b300eeffcaa5b0d4cb8f2a086d7b5712
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timeCreated: 1496025367
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licenseType: Store
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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33087
Assets/VFX/hit-white-4.prefab
Normal file
33087
Assets/VFX/hit-white-4.prefab
Normal file
File diff suppressed because it is too large
Load Diff
8
Assets/VFX/hit-white-4.prefab.meta
Normal file
8
Assets/VFX/hit-white-4.prefab.meta
Normal file
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 8c94806a2d7029047892a1f011e77e14
|
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timeCreated: 1496025347
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licenseType: Store
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user