chunk 1: core gameplay scripts scenes runtime assets
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77
Assets/Scripts/pauseMenu.cs
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77
Assets/Scripts/pauseMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using UnityEngine.Advertisements;
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public class pauseMenu : MonoBehaviour
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{
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public Button pauseButton;
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public Button resumeButton;
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public Button restartButton;
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public Button quitButton;
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public GameObject pauseMenus;
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public bool paused = false;
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public GameObject GameplayUI;
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//public rewardAds intAds;
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public bool canrestart = false;
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//public MenuLoading loading;
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public GameObject loadingbar;
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void Start()
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{
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pauseButton.onClick.AddListener(pause);
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resumeButton.onClick.AddListener(resume);
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restartButton.onClick.AddListener(restart);
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quitButton.onClick.AddListener(quit);
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}
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void Update()
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{
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if(paused)
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{
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//GameplayUI.SetActive(false);
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pauseMenus.SetActive(true);
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Time.timeScale = 0f;
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}
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else
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{
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GameplayUI.SetActive(true);
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pauseMenus.SetActive(false);
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Time.timeScale = 1f;
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}
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/*if (intAds.disablerestart)
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{
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canrestart = false;
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}*/
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}
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public void pause()
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{
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paused = true;
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}
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public void resume()
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{
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paused = false;
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}
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public void restart()
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{
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canrestart = true;
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//intAds.ShowAd();
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//SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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public void quit()
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{
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//loadingbar.SetActive(true);
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SceneManager.LoadScene("Menu");
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//loading.StartLoading();
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}
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}
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