chunk 1: core gameplay scripts scenes runtime assets

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2026-04-06 11:02:34 +03:00
parent fa0388bc79
commit 0d11a097d8
703 changed files with 2292651 additions and 0 deletions

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using UnityEngine;
namespace SpecialMoveCards
{
/// <summary>Optional helper to log pocket contents for debugging.</summary>
public class DebugPocketPrinter : MonoBehaviour
{
public PlayerPocket pocket;
public float printEverySeconds = 5f;
private float t;
private void Reset()
{
pocket = GetComponent<PlayerPocket>();
}
private void Update()
{
t += Time.deltaTime;
if (t >= printEverySeconds)
{
t = 0f;
if (pocket == null) return;
var snap = pocket.GetSnapshot();
string a = snap[0] ? snap[0].moveName : "-";
string b = snap[1] ? snap[1].moveName : "-";
Debug.Log($"[Pocket] Slot1={a}, Slot2={b}, Count={pocket.Count}");
}
}
}
}