chunk 1: core gameplay scripts scenes runtime assets
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29
Assets/Scripts/Screens/UIMenuItem.cs
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29
Assets/Scripts/Screens/UIMenuItem.cs
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using UnityEngine;
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using UnityEngine.UI;
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public class UIMenuItem : MonoBehaviour
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{
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public delegate void MenuItemAction();
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public event MenuItemAction action;
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public bool IsSelected { get; private set; }
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private Image background;
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private void Awake()
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{
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background = GetComponent<Image>();
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}
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public void SetSelected(bool selected)
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{
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IsSelected = selected;
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background.color = selected ? Color.gray : Color.white;
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}
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public void OnClick()
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{
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action?.Invoke();
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}
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}
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