chunk 1: core gameplay scripts scenes runtime assets
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92
Assets/Scripts/SaveSystem/Services/ApiService.cs
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92
Assets/Scripts/SaveSystem/Services/ApiService.cs
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using System;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Text;
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using Newtonsoft.Json;
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public static class ApiService
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{
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private const string BASE_URL = "http://127.0.0.1:8001";
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public static async Task<GameData> FetchUserGameData()
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{
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try
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{
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string url = $"{BASE_URL}/api/game/";
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using (UnityWebRequest request = UnityWebRequest.Get(url))
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{
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string token = PlayerPrefs.GetString("AuthToken");
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if (string.IsNullOrEmpty(token))
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{
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Debug.LogError("No auth token found");
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throw new UnauthorizedAccessException("No auth token found");
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}
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request.SetRequestHeader("Authorization", $"Token {token}");
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request.SetRequestHeader("Accept", "application/json");
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var operation = request.SendWebRequest();
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while (!operation.isDone)
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await Task.Yield();
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Debug.Log($"Response Code: {request.responseCode}");
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Debug.Log($"Response: {request.downloadHandler.text}");
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if (request.result == UnityWebRequest.Result.Success)
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{
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string jsonResponse = request.downloadHandler.text;
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Debug.Log($"Received data: {jsonResponse}");
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return JsonConvert.DeserializeObject<GameData>(jsonResponse);
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}
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else
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{
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Debug.LogError($"API Error: {request.responseCode} - {request.error}");
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throw new Exception($"Server error: {request.error}");
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to fetch game data: {e.Message}");
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throw;
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}
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}
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public static async Task SaveUserGameData(GameData gameData)
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{
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string token = PlayerPrefs.GetString("AuthToken");
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string jsonData = JsonConvert.SerializeObject(gameData);
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using (UnityWebRequest request = new UnityWebRequest($"{BASE_URL}/api/game/save", "POST"))
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{
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byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonData);
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request.uploadHandler = new UploadHandlerRaw(bodyRaw);
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request.downloadHandler = new DownloadHandlerBuffer();
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request.SetRequestHeader("Authorization", $"Token {token}");
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request.SetRequestHeader("Content-Type", "application/json");
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try
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{
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var operation = request.SendWebRequest();
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while (!operation.isDone)
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await Task.Yield();
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if (request.result != UnityWebRequest.Result.Success)
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{
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if (request.responseCode == 401)
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{
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throw new UnauthorizedAccessException("Authentication failed");
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}
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throw new Exception($"Failed to save: {request.error}");
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}
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}
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catch (Exception e)
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{
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Debug.LogError($"Failed to save game data: {e.Message}");
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throw;
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}
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}
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}
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}
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