chunk 1: core gameplay scripts scenes runtime assets

This commit is contained in:
2026-04-06 11:02:34 +03:00
parent fa0388bc79
commit 0d11a097d8
703 changed files with 2292651 additions and 0 deletions

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using System;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using System.Text;
using Newtonsoft.Json;
public static class ApiService
{
private const string BASE_URL = "http://127.0.0.1:8001";
public static async Task<GameData> FetchUserGameData()
{
try
{
string url = $"{BASE_URL}/api/game/";
using (UnityWebRequest request = UnityWebRequest.Get(url))
{
string token = PlayerPrefs.GetString("AuthToken");
if (string.IsNullOrEmpty(token))
{
Debug.LogError("No auth token found");
throw new UnauthorizedAccessException("No auth token found");
}
request.SetRequestHeader("Authorization", $"Token {token}");
request.SetRequestHeader("Accept", "application/json");
var operation = request.SendWebRequest();
while (!operation.isDone)
await Task.Yield();
Debug.Log($"Response Code: {request.responseCode}");
Debug.Log($"Response: {request.downloadHandler.text}");
if (request.result == UnityWebRequest.Result.Success)
{
string jsonResponse = request.downloadHandler.text;
Debug.Log($"Received data: {jsonResponse}");
return JsonConvert.DeserializeObject<GameData>(jsonResponse);
}
else
{
Debug.LogError($"API Error: {request.responseCode} - {request.error}");
throw new Exception($"Server error: {request.error}");
}
}
}
catch (Exception e)
{
Debug.LogError($"Failed to fetch game data: {e.Message}");
throw;
}
}
public static async Task SaveUserGameData(GameData gameData)
{
string token = PlayerPrefs.GetString("AuthToken");
string jsonData = JsonConvert.SerializeObject(gameData);
using (UnityWebRequest request = new UnityWebRequest($"{BASE_URL}/api/game/save", "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonData);
request.uploadHandler = new UploadHandlerRaw(bodyRaw);
request.downloadHandler = new DownloadHandlerBuffer();
request.SetRequestHeader("Authorization", $"Token {token}");
request.SetRequestHeader("Content-Type", "application/json");
try
{
var operation = request.SendWebRequest();
while (!operation.isDone)
await Task.Yield();
if (request.result != UnityWebRequest.Result.Success)
{
if (request.responseCode == 401)
{
throw new UnauthorizedAccessException("Authentication failed");
}
throw new Exception($"Failed to save: {request.error}");
}
}
catch (Exception e)
{
Debug.LogError($"Failed to save game data: {e.Message}");
throw;
}
}
}
}

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fileFormatVersion: 2
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using Newtonsoft.Json;
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
public class JsonDataService : IDataService
{
public bool SaveData<T>(string relativePath, T data, bool encrypted)
{
string path = Application.persistentDataPath + relativePath;
try
{
string jsonData = JsonConvert.SerializeObject(data, Formatting.Indented);
if (encrypted)
{
jsonData = EncryptDecrypt(jsonData);
}
using (FileStream stream = new FileStream(path, FileMode.Create))
{
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write(jsonData);
}
}
return true;
}
catch (Exception e)
{
Debug.LogError($"Failed to save data: {e.Message}");
return false;
}
}
public T LoadData<T>(string relativePath, bool encrypted)
{
string path = Application.persistentDataPath + relativePath;
if (!File.Exists(path))
{
throw new FileNotFoundException($"Cannot load file at {path}. File does not exist!");
}
try
{
string jsonData = "";
using (FileStream stream = new FileStream(path, FileMode.Open))
{
using (StreamReader reader = new StreamReader(stream))
{
jsonData = reader.ReadToEnd();
}
}
if (encrypted)
{
jsonData = EncryptDecrypt(jsonData);
}
return JsonConvert.DeserializeObject<T>(jsonData);
}
catch (Exception e)
{
Debug.LogError($"Failed to load data: {e.Message}");
throw;
}
}
private string EncryptDecrypt(string data)
{
// Simple XOR encryption (replace with more secure method for production)
string key = "YOUR_ENCRYPTION_KEY";
StringBuilder result = new StringBuilder();
for (int i = 0; i < data.Length; i++)
{
result.Append((char)(data[i] ^ key[i % key.Length]));
}
return result.ToString();
}
}

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fileFormatVersion: 2
guid: 9317a7208a9f0ac40b2962d943b9bbc9