chunk 1: core gameplay scripts scenes runtime assets
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Assets/Scripts/SaveSystem/Interfaces/IDataService.cs
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5
Assets/Scripts/SaveSystem/Interfaces/IDataService.cs
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public interface IDataService
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{
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bool SaveData<T>(string RelativePath, T Data, bool Encrypted);
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T LoadData<T>(string RelativePath, bool Encrypted);
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}
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fileFormatVersion: 2
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guid: ee8bf3a8a594b1446a15e6b3876b927c
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