chunk 1: core gameplay scripts scenes runtime assets
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52
Assets/Scripts/SaveSystem/Data/GameData.cs
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52
Assets/Scripts/SaveSystem/Data/GameData.cs
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using System.Collections.Generic;
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[System.Serializable]
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public class GameData
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{
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// Player Stats
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public int currentLevel;
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public int currentXP;
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public int overall_matches;
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public int overall_wins;
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public int overall_losses;
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public int win_streak;
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public int loss_streak;
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// Rank Data
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public int rank_game;
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public int rank_level;
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public int prevrank_level;
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public string rank;
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public string prevRank;
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// Mission Data
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public List<int> completed_missions;
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public List<int> completed_missions_toAnimate;
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public int animation_status;
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// Authentication and Settings
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public bool isAuthenticated;
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public GameSettings settings;
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// Constructor with default values
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public GameData()
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{
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currentLevel = 1;
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currentXP = 100; // Starting XP for new players
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overall_matches = 0;
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overall_wins = 0;
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overall_losses = 0;
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win_streak = 0;
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loss_streak = 0;
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rank_game = 0;
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rank_level = 1;
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prevrank_level = 1;
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rank = "Bronze";
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prevRank = "Bronze";
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completed_missions = new List<int>();
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completed_missions_toAnimate = new List<int>();
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animation_status = 0;
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isAuthenticated = false;
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settings = new GameSettings();
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}
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}
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