chunk 1: core gameplay scripts scenes runtime assets

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2026-04-06 11:02:34 +03:00
parent fa0388bc79
commit 0d11a097d8
703 changed files with 2292651 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RankSystem : MonoBehaviour
{
public enum Rank
{
Bronze,
Silver,
Gold,
Platinum,
Diamond,
Master,
ApexPredator
}
private Dictionary<int, Rank> rankData;
public RankSystem()
{
rankData = new Dictionary<int, Rank>()
{
{ 1, Rank.Bronze },
{ 2, Rank.Bronze },
{ 3, Rank.Bronze },
{ 4, Rank.Bronze },
{ 5, Rank.Silver },
{ 6, Rank.Silver },
{ 7, Rank.Silver },
{ 8, Rank.Silver },
{ 9, Rank.Gold },
{ 10, Rank.Gold },
{ 11, Rank.Gold },
{ 12, Rank.Gold },
{ 13, Rank.Platinum },
{ 14, Rank.Platinum },
{ 15, Rank.Platinum },
{ 16, Rank.Platinum },
{ 17, Rank.Diamond },
{ 18, Rank.Diamond },
{ 19, Rank.Diamond },
{ 20, Rank.Diamond },
{ 21, Rank.Master },
{ 22, Rank.Master },
{ 23, Rank.Master },
{ 24, Rank.Master },
{ 25, Rank.ApexPredator }
};
}
public Rank GetRank(int level)
{
if (rankData.ContainsKey(level))
{
return rankData[level];
}
else if (level > 25)
{
int additionalLevels = level - 25;
int maxAdditionalLevels = Mathf.Min(additionalLevels, 20); // Maximum additional levels for Apex Predator rank
return Rank.ApexPredator;
}
else
{
return Rank.Bronze;
}
}
}