chunk 1: core gameplay scripts scenes runtime assets
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26
Assets/Scripts/Managers/UIManager.cs
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26
Assets/Scripts/Managers/UIManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class UIManager : Singleton<UIManager>
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{
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[Header("Sub-Behaviours")]
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public UIMenuBehaviour uiMenuBehaviour;
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public void SetupManager()
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{
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uiMenuBehaviour.SetupBehaviour();
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}
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public void UpdateUIMenuState(bool newState)
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{
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uiMenuBehaviour.UpdateUIMenuState(newState);
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}
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public void MenuButtonOptionSelected(int newPanelID)
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{
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uiMenuBehaviour.SwitchUIContextPanels(newPanelID);
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}
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}
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