chunk 1: core gameplay scripts scenes runtime assets
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85
Assets/Scripts/Managers/OldUIMenuManager.cs
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85
Assets/Scripts/Managers/OldUIMenuManager.cs
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class OldUIMenuBehaviour : MonoBehaviour
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{
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/*
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[Header("References")]
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public Camera UICamera;
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private List<PlayerController> activePlayerControllers;
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private List<UIMenuPlayerDeviceDisplayBehaviour> spawnedUIPlayerDeviceDisplayBehaviours;
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[Header("Placeholder GameObjects")]
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public GameObject[] placeholderGameObjects;
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[Header("Player Panel Settings")]
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public GameObject UIPlayerDeviceDisplayPrefab;
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public Transform UIPlayerDeviceDisplayRoot;
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public void SetupUIMenuPlayerPanelList()
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{
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DestroyPlaceholderObjects();
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GetCurrentPlayerDatas();
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SetupCurrentPlayerUIMenuPanels();
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}
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void DestroyPlaceholderObjects()
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{
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for(int i = 0; i < placeholderGameObjects.Length; i++)
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{
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Destroy(placeholderGameObjects[i]);
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}
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}
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void GetCurrentPlayerDatas()
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{
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activePlayerControllers = GameManager.Instance.GetActivePlayerControllers();
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}
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void SetupCurrentPlayerUIMenuPanels()
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{
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spawnedUIPlayerDeviceDisplayBehaviours = new List<UIMenuPlayerDeviceDisplayBehaviour>();
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for(int i = 0; i < activePlayerControllers.Count; i++)
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{
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GameObject spawnedUIPlayerDeviceDisplayPanel = Instantiate(UIPlayerDeviceDisplayPrefab, UIPlayerDeviceDisplayRoot.position, UIPlayerDeviceDisplayRoot.rotation) as GameObject;
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spawnedUIPlayerDeviceDisplayPanel.transform.SetParent(UIPlayerDeviceDisplayRoot, false);
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PlayerInput spawnedPlayerInput = activePlayerControllers[i].GetPlayerInput();
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int spawnedPlayerIndex = spawnedPlayerInput.playerIndex;
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string spawnedPlayerDevicePath = spawnedPlayerInput.devices[0].ToString();
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spawnedUIPlayerDeviceDisplayPanel.GetComponent<PlayerDeviceRebindBehaviour>().playerIndex = spawnedPlayerIndex;
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spawnedUIPlayerDeviceDisplayBehaviours.Add(spawnedUIPlayerDeviceDisplayPanel.GetComponent<UIMenuPlayerDeviceDisplayBehaviour>());
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spawnedUIPlayerDeviceDisplayBehaviours[i].SetPlayerDeviceDisplay(spawnedPlayerIndex, spawnedPlayerDevicePath);
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}
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}
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void UpdateCurrentPlayerUIMenuPanels()
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{
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for(int i = 0; i < spawnedUIPlayerDeviceDisplayBehaviours.Count; i++)
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{
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PlayerInput spawnedPlayerInput = activePlayerControllers[i].GetPlayerInput();
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string spawnedPlayerDevicePath = spawnedPlayerInput.devices[0].ToString();
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spawnedUIPlayerDeviceDisplayBehaviours[i].UpdatePlayerDeviceDisplay(spawnedPlayerDevicePath);
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}
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}
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public void ToggleMenu(bool newState)
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{
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if(newState == true)
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{
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UpdateCurrentPlayerUIMenuPanels();
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}
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UICamera.enabled = newState;
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}
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*/
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}
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