chunk 1: core gameplay scripts scenes runtime assets
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16
Assets/Scripts/Button Click/ButtonClickDetector.cs
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16
Assets/Scripts/Button Click/ButtonClickDetector.cs
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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public class ButtonClickDetector : MonoBehaviour, IPointerClickHandler
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{
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public UnityEvent onClick;
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public bool Clicked { get; set; }
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public void OnPointerClick(PointerEventData eventData)
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{
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Clicked = true;
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onClick.Invoke();
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}
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}
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