chunk 1: core gameplay scripts scenes runtime assets

This commit is contained in:
2026-04-06 11:02:34 +03:00
parent fa0388bc79
commit 0d11a097d8
703 changed files with 2292651 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class UIMenuPlayerDeviceDisplayBehaviour : MonoBehaviour
{
[Header("Device Display")]
public DeviceDisplayConfigurator deviceDisplayConfigurator;
[Header("Display References")]
public TextMeshProUGUI playerIDDisplay;
public TextMeshProUGUI playerDeviceDisplay;
public Image playerDeviceDisplayIcon;
public void SetPlayerDeviceDisplay(int playerID, string playerDevicePath)
{
playerIDDisplay.SetText((playerID + 1).ToString());
UpdatePlayerDeviceDisplay(playerDevicePath);
}
public void UpdatePlayerDeviceDisplay(string playerDevicePath)
{
/*
playerDeviceDisplay.SetText(deviceDisplayConfigurator.GetDeviceDisplayName(playerDevicePath));
playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath);
*/
}
}