chunk 1: core gameplay scripts scenes runtime assets
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29
Assets/Scripts/Behaviours/Player/PlayerUIDisplayBehaviour.cs
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29
Assets/Scripts/Behaviours/Player/PlayerUIDisplayBehaviour.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class PlayerUIDisplayBehaviour : MonoBehaviour
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{
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public TextMeshProUGUI IDDisplayText;
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public TextMeshProUGUI deviceNameDisplayText;
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public Image deviceDisplayIcon;
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public void UpdatePlayerIDDisplayText(int newPlayerID)
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{
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IDDisplayText.SetText((newPlayerID + 1).ToString());
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}
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public void UpdatePlayerDeviceNameDisplayText(string newDeviceName)
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{
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deviceNameDisplayText.SetText(newDeviceName);
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}
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public void UpdatePlayerIconDisplayColor(Color newColor)
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{
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deviceDisplayIcon.color = newColor;
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}
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}
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