chunk 1: core gameplay scripts scenes runtime assets

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2026-04-06 11:02:34 +03:00
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using UnityEngine;
/// <summary>
/// All available animation names for the game
/// </summary>
public static class AnimationNames
{
// Legacy Animations (Still Used)
public const string Right = "Right";
public const string LeftHook = "LeftHook";
public const string RightHook = "RightHook";
public const string LeftElbow = "LeftElbow";
public const string RightElbow = "RightElbow";
public const string RightBody = "RightBody";
public const string PowerPunchLeft = "PowerPunchLeft";
public const string SupermanPunch = "SupermanPunch";
public const string SpecialBackfist = "SpecialBackfist";
public const string FrontKickRight = "FrontKickRight";
public const string BodyKickRight = "BodyKickRight";
public const string KneeRight = "KneeRight";
public const string BackSideKick = "BackSideKick";
public const string LegKickRight = "LegKickRight";
public const string LegPowerKickRight = "LegPowerKickRight";
public const string JumpBack = "JumpBack";
public const string JumpLeft = "JumpLeft";
public const string JumpRight = "JumpRight";
public const string BlockStepBack = "BlockStepBack";
public const string BlockBodyLeft = "BlockBodyLeft";
public const string BlockLeg = "BlockLeg";
// Legacy Hit Reactions (Still Used)
public const string RightHookHitReaction = "RightHookHitReaction";
public const string BodyKickHitReaction = "BodyKickHitReaction";
public const string HookHitReaction = "HookHitReaction";
public const string JabHitReaction = "JabHitReaction";
public const string LegKickHitReaction = "LegKickHitReaction";
public const string UppercutPowerHitReaction = "UppercutPowerHitReaction";
public const string OverhandHitReaction = "OverhandHitReaction";
// Legacy alternative spellings (for backward compatibility)
public const string SwantomBomb = "SwantomBomb";
// Basic Move Animations
public const string Jab = "Jab";
public const string Chop = "Chop";
public const string Haymaker = "Haymaker";
public const string GroundPound = "GroundPound";
public const string LowKick = "LowKick";
public const string LowKick1 = "LowKick1"; // Additional variant from input system
public const string BasicKick = "BasicKick"; // New consolidated basic kick
public const string AirPunch = "AirPunch";
public const string AirKick = "AirKick";
public const string DropKick = "DropKick";
public const string ElbowSmash = "ElbowSmash";
public const string SpinningBackfist = "SpinningBackfist";
public const string IrishWhip = "IrishWhip";
public const string ChargedPunch = "ChargedPunch";
public const string Block = "Block";
public const string DashBackward = "DashBackward";
public const string DashSide = "DashSide";
public const string Move = "Move"; // Basic locomotion
public const string Look = "Look"; // Camera look
public const string Sprint = "Sprint"; // Running
public const string Strike = "Strike"; // Basic strike
public const string Pause = "Pause"; // Game pause
// Basic Moves Reaction Animations
public const string JabReaction = "StaggerReaction";
public const string ChopReaction = "SideStagger";
public const string HaymakerReaction = "JumpSideStaggerReaction";
public const string GroundPoundReaction = "GroundPoundReaction";
public const string LowKickReaction = "JumpSideStagger";
public const string AirPunchReaction = "Stagger";
public const string AirKickReaction = "AirKickReaction";
public const string DropKickReaction = "KnockBackReaction";
public const string ElbowSmashReaction = "KnockBackReaction";
public const string SpinningBackfistReaction = "KnockBackReaction";
public const string IrishWhipReaction = "IrishWhipReaction";
public const string ChargedPunchReaction = "KnockBackReaction";
public const string SignSwingReaction = "SignSwingReaction";
public const string SignOverheadSlamReaction = "SignOverheadSlamReaction";
public const string SignChargeAttackReaction = "SignChargeAttackReaction";
// Vicious Moves Animations
public const string Chokeslam = "Chokeslam";
public const string Suplex = "Suplex";
public const string GiantSwing = "GiantSwing";
public const string DiamondCrusher = "DiamondCrusher";
public const string SumoSlap = "SumoSlap";
public const string Uppercut = "Uppercut";
public const string JavelinTackle = "JavelinTackle";
public const string RocketJump = "RocketJump";
public const string BullRush = "BullRush";
public const string SuperKick = "SuperKick";
public const string F5 = "F5";
// Vicious Moves Reaction Animations
public const string ChokeslamReaction = "KnockBackReaction";
public const string SuplexReaction = "SuplexReaction";
public const string GiantSwingReaction = "GiantSwingReaction";
public const string DiamondCrusherReaction = "DiamondCrusherReaction";
public const string SumoSlapReaction = "KnockBackReaction";
public const string UppercutReaction = "KnockBackReaction";
public const string JavelinTackleReaction = "JavelinTackleReaction";
public const string RocketJumpReaction = "KnockedDownReaction";
public const string BullRushReaction = "KnockBackReaction";
public const string SuperKickReaction = "KnockBackReaction";
public const string F5Reaction = "F5Reaction";
// Special Moves/Finishers Animations
public const string Clothesline = "Clothesline";
public const string Spear = "Spear";
public const string RKO = "RKO";
public const string Claymore = "Claymore";
public const string SuperDDT = "SuperDDT";
public const string RockBottom = "RockBottom";
public const string TroubleInParadise = "TroubleInParadise";
public const string SwantonBomb = "SwantonBomb";
public const string Pedigree = "Pedigree";
public const string GorillaPress = "GorillaPress";
public const string Headbutt = "Headbutt";
public const string KOPunch = "KOPunch";
// Special Moves Reaction Animations
public const string ClotheslineReaction = "ClotheslineReaction";
public const string SpearReaction = "SpearReaction";
public const string RKOReaction = "RKOReaction";
public const string ClaymoreReaction = "ShortKnockBackReaction";
public const string SuperDDTReaction = "SuperDDTReaction";
public const string RockBottomReaction = "RockBottomReaction";
public const string TroubleInParadiseReaction = "KnockBackReaction";
public const string SwantonBombReaction = "KnockedDownReaction";
public const string PedigreeReaction = "PedigreeReaction";
public const string GorillaPressReaction = "GorillaPressReaction";
public const string HeadbuttReaction = "Stagger";
public const string KOPunchReaction = "KnockBackReaction";
// Weapon Animations
public const string BatOne = "BatOne";
public const string BatTwo = "BatTwo";
public const string HammerOne = "HammerOne"; // if using Hammer
public const string HammerTwo = "HammerTwo";
// Utility/Non-attack Animations
public const string WeaponPickup = "WeaponPickup";
public static string GetReactionForAttack(string attack)
{
switch (attack)
{
// Face/Head area hits
case Jab: return JabReaction;
case Haymaker: return HaymakerReaction;
case Uppercut: return UppercutReaction;
case ElbowSmash: return ElbowSmashReaction;
case Headbutt: return HeadbuttReaction;
// Body/Torso hits
case Chop: return ChopReaction;
case GroundPound: return GroundPoundReaction;
case SpinningBackfist: return SpinningBackfistReaction;
// Leg/Lower body hits
case LowKick: return LowKickReaction;
case LowKick1: return LowKickReaction;
case BasicKick: return "KnockBackReaction";
// Aerial attacks
case AirPunch: return AirPunchReaction;
case AirKick: return AirKickReaction;
case DropKick: return DropKickReaction;
case SwantonBomb: return SwantonBombReaction;
case SuperKick: return SuperKickReaction;
// Special moves - high impact
case ChargedPunch: return ChargedPunchReaction;
case IrishWhip: return IrishWhipReaction;
case Clothesline: return ClotheslineReaction;
case Spear: return SpearReaction;
case RKO: return RKOReaction;
case Claymore: return ClaymoreReaction;
case SuperDDT: return SuperDDTReaction;
case RockBottom: return RockBottomReaction;
case TroubleInParadise: return TroubleInParadiseReaction;
case Pedigree: return PedigreeReaction;
case GorillaPress: return GorillaPressReaction;
case KOPunch: return KOPunchReaction;
case F5: return F5Reaction;
// Vicious moves
case Chokeslam: return ChokeslamReaction;
case Suplex: return SuplexReaction;
case GiantSwing: return GiantSwingReaction;
case DiamondCrusher: return DiamondCrusherReaction;
case SumoSlap: return SumoSlapReaction;
case JavelinTackle: return JavelinTackleReaction;
case RocketJump: return RocketJumpReaction;
case BullRush: return BullRushReaction;
// Weapons
case BatOne: return "KnockBackReaction";
case BatTwo: return "KnockBackReaction";
case HammerOne: return "KnockBackReaction";
case HammerTwo: return "KnockBackReaction";
// Legacy mappings for backward compatibility
case RightHook: return RightHookHitReaction;
case BodyKickRight: return BodyKickHitReaction;
case LeftHook: return HookHitReaction;
case LegKickRight: return LegKickHitReaction;
case PowerPunchLeft: return UppercutPowerHitReaction;
case SupermanPunch: return OverhandHitReaction;
case Right: return RightHookHitReaction;
// Default fallback cases based on animation name pattern
default:
// Try to find a matching reaction by name convention
if (attack.Contains("Kick"))
return "KnockBackReaction";
if (attack.Contains("Punch"))
return "Stagger";
// If all else fails
return null;
}
}
}