chunk 1: core gameplay scripts scenes runtime assets
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226
Assets/Scripts/AnimationNames.cs
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226
Assets/Scripts/AnimationNames.cs
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using UnityEngine;
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/// <summary>
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/// All available animation names for the game
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/// </summary>
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public static class AnimationNames
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{
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// Legacy Animations (Still Used)
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public const string Right = "Right";
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public const string LeftHook = "LeftHook";
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public const string RightHook = "RightHook";
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public const string LeftElbow = "LeftElbow";
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public const string RightElbow = "RightElbow";
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public const string RightBody = "RightBody";
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public const string PowerPunchLeft = "PowerPunchLeft";
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public const string SupermanPunch = "SupermanPunch";
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public const string SpecialBackfist = "SpecialBackfist";
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public const string FrontKickRight = "FrontKickRight";
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public const string BodyKickRight = "BodyKickRight";
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public const string KneeRight = "KneeRight";
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public const string BackSideKick = "BackSideKick";
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public const string LegKickRight = "LegKickRight";
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public const string LegPowerKickRight = "LegPowerKickRight";
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public const string JumpBack = "JumpBack";
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public const string JumpLeft = "JumpLeft";
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public const string JumpRight = "JumpRight";
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public const string BlockStepBack = "BlockStepBack";
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public const string BlockBodyLeft = "BlockBodyLeft";
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public const string BlockLeg = "BlockLeg";
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// Legacy Hit Reactions (Still Used)
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public const string RightHookHitReaction = "RightHookHitReaction";
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public const string BodyKickHitReaction = "BodyKickHitReaction";
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public const string HookHitReaction = "HookHitReaction";
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public const string JabHitReaction = "JabHitReaction";
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public const string LegKickHitReaction = "LegKickHitReaction";
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public const string UppercutPowerHitReaction = "UppercutPowerHitReaction";
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public const string OverhandHitReaction = "OverhandHitReaction";
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// Legacy alternative spellings (for backward compatibility)
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public const string SwantomBomb = "SwantomBomb";
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// Basic Move Animations
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public const string Jab = "Jab";
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public const string Chop = "Chop";
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public const string Haymaker = "Haymaker";
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public const string GroundPound = "GroundPound";
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public const string LowKick = "LowKick";
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public const string LowKick1 = "LowKick1"; // Additional variant from input system
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public const string BasicKick = "BasicKick"; // New consolidated basic kick
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public const string AirPunch = "AirPunch";
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public const string AirKick = "AirKick";
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public const string DropKick = "DropKick";
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public const string ElbowSmash = "ElbowSmash";
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public const string SpinningBackfist = "SpinningBackfist";
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public const string IrishWhip = "IrishWhip";
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public const string ChargedPunch = "ChargedPunch";
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public const string Block = "Block";
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public const string DashBackward = "DashBackward";
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public const string DashSide = "DashSide";
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public const string Move = "Move"; // Basic locomotion
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public const string Look = "Look"; // Camera look
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public const string Sprint = "Sprint"; // Running
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public const string Strike = "Strike"; // Basic strike
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public const string Pause = "Pause"; // Game pause
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// Basic Moves Reaction Animations
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public const string JabReaction = "StaggerReaction";
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public const string ChopReaction = "SideStagger";
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public const string HaymakerReaction = "JumpSideStaggerReaction";
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public const string GroundPoundReaction = "GroundPoundReaction";
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public const string LowKickReaction = "JumpSideStagger";
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public const string AirPunchReaction = "Stagger";
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public const string AirKickReaction = "AirKickReaction";
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public const string DropKickReaction = "KnockBackReaction";
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public const string ElbowSmashReaction = "KnockBackReaction";
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public const string SpinningBackfistReaction = "KnockBackReaction";
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public const string IrishWhipReaction = "IrishWhipReaction";
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public const string ChargedPunchReaction = "KnockBackReaction";
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public const string SignSwingReaction = "SignSwingReaction";
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public const string SignOverheadSlamReaction = "SignOverheadSlamReaction";
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public const string SignChargeAttackReaction = "SignChargeAttackReaction";
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// Vicious Moves Animations
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public const string Chokeslam = "Chokeslam";
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public const string Suplex = "Suplex";
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public const string GiantSwing = "GiantSwing";
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public const string DiamondCrusher = "DiamondCrusher";
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public const string SumoSlap = "SumoSlap";
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public const string Uppercut = "Uppercut";
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public const string JavelinTackle = "JavelinTackle";
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public const string RocketJump = "RocketJump";
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public const string BullRush = "BullRush";
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public const string SuperKick = "SuperKick";
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public const string F5 = "F5";
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// Vicious Moves Reaction Animations
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public const string ChokeslamReaction = "KnockBackReaction";
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public const string SuplexReaction = "SuplexReaction";
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public const string GiantSwingReaction = "GiantSwingReaction";
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public const string DiamondCrusherReaction = "DiamondCrusherReaction";
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public const string SumoSlapReaction = "KnockBackReaction";
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public const string UppercutReaction = "KnockBackReaction";
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public const string JavelinTackleReaction = "JavelinTackleReaction";
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public const string RocketJumpReaction = "KnockedDownReaction";
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public const string BullRushReaction = "KnockBackReaction";
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public const string SuperKickReaction = "KnockBackReaction";
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public const string F5Reaction = "F5Reaction";
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// Special Moves/Finishers Animations
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public const string Clothesline = "Clothesline";
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public const string Spear = "Spear";
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public const string RKO = "RKO";
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public const string Claymore = "Claymore";
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public const string SuperDDT = "SuperDDT";
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public const string RockBottom = "RockBottom";
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public const string TroubleInParadise = "TroubleInParadise";
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public const string SwantonBomb = "SwantonBomb";
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public const string Pedigree = "Pedigree";
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public const string GorillaPress = "GorillaPress";
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public const string Headbutt = "Headbutt";
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public const string KOPunch = "KOPunch";
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// Special Moves Reaction Animations
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public const string ClotheslineReaction = "ClotheslineReaction";
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public const string SpearReaction = "SpearReaction";
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public const string RKOReaction = "RKOReaction";
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public const string ClaymoreReaction = "ShortKnockBackReaction";
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public const string SuperDDTReaction = "SuperDDTReaction";
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public const string RockBottomReaction = "RockBottomReaction";
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public const string TroubleInParadiseReaction = "KnockBackReaction";
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public const string SwantonBombReaction = "KnockedDownReaction";
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public const string PedigreeReaction = "PedigreeReaction";
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public const string GorillaPressReaction = "GorillaPressReaction";
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public const string HeadbuttReaction = "Stagger";
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public const string KOPunchReaction = "KnockBackReaction";
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// Weapon Animations
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public const string BatOne = "BatOne";
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public const string BatTwo = "BatTwo";
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public const string HammerOne = "HammerOne"; // if using Hammer
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public const string HammerTwo = "HammerTwo";
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// Utility/Non-attack Animations
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public const string WeaponPickup = "WeaponPickup";
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public static string GetReactionForAttack(string attack)
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{
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switch (attack)
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{
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// Face/Head area hits
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case Jab: return JabReaction;
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case Haymaker: return HaymakerReaction;
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case Uppercut: return UppercutReaction;
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case ElbowSmash: return ElbowSmashReaction;
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case Headbutt: return HeadbuttReaction;
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// Body/Torso hits
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case Chop: return ChopReaction;
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case GroundPound: return GroundPoundReaction;
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case SpinningBackfist: return SpinningBackfistReaction;
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// Leg/Lower body hits
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case LowKick: return LowKickReaction;
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case LowKick1: return LowKickReaction;
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case BasicKick: return "KnockBackReaction";
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// Aerial attacks
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case AirPunch: return AirPunchReaction;
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case AirKick: return AirKickReaction;
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case DropKick: return DropKickReaction;
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case SwantonBomb: return SwantonBombReaction;
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case SuperKick: return SuperKickReaction;
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// Special moves - high impact
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case ChargedPunch: return ChargedPunchReaction;
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case IrishWhip: return IrishWhipReaction;
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case Clothesline: return ClotheslineReaction;
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case Spear: return SpearReaction;
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case RKO: return RKOReaction;
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case Claymore: return ClaymoreReaction;
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case SuperDDT: return SuperDDTReaction;
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case RockBottom: return RockBottomReaction;
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case TroubleInParadise: return TroubleInParadiseReaction;
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case Pedigree: return PedigreeReaction;
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case GorillaPress: return GorillaPressReaction;
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case KOPunch: return KOPunchReaction;
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case F5: return F5Reaction;
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// Vicious moves
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case Chokeslam: return ChokeslamReaction;
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case Suplex: return SuplexReaction;
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case GiantSwing: return GiantSwingReaction;
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case DiamondCrusher: return DiamondCrusherReaction;
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case SumoSlap: return SumoSlapReaction;
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case JavelinTackle: return JavelinTackleReaction;
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case RocketJump: return RocketJumpReaction;
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case BullRush: return BullRushReaction;
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// Weapons
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case BatOne: return "KnockBackReaction";
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case BatTwo: return "KnockBackReaction";
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case HammerOne: return "KnockBackReaction";
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case HammerTwo: return "KnockBackReaction";
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// Legacy mappings for backward compatibility
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case RightHook: return RightHookHitReaction;
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case BodyKickRight: return BodyKickHitReaction;
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case LeftHook: return HookHitReaction;
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case LegKickRight: return LegKickHitReaction;
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case PowerPunchLeft: return UppercutPowerHitReaction;
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case SupermanPunch: return OverhandHitReaction;
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case Right: return RightHookHitReaction;
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// Default fallback cases based on animation name pattern
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default:
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// Try to find a matching reaction by name convention
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if (attack.Contains("Kick"))
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return "KnockBackReaction";
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if (attack.Contains("Punch"))
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return "Stagger";
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// If all else fails
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return null;
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}
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}
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}
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