# ============================== # Unity + Gitea production ignore # ============================== # Keep only Unity source-of-truth folders at repo root /* !/.gitignore !/.gitattributes !/README.md !/LICENSE !/LICENSE.md !/*analysis*.md !/*[Aa][Nn][Aa][Ll][Yy][Ss][Ii][Ss]*.md !/Assets/ !/Packages/ !/ProjectSettings/ # Explicit local-only roots that must never be pushed /ServerData/ /wallet/ /.venv/ /ProfilerCaptures/ /UnityPlayerStub/ # Unity generated folders (redundant with root rule, kept for clarity) [Ll]ibrary/ [Tt]emp/ [Ll]ogs/ [Oo]bj/ [Bb]uild/ [Bb]uilds/ [Uu]ser[Ss]ettings/ [Mm]emoryCaptures/ [Rr]ecordings/ ProfilerCaptures/ # IDE / tooling .vs/ .vscode/ .idea/ .consulo/ .history/ .trunk/ .utmp/ .gradle/ # Auto-generated solution / project files *.csproj *.unityproj *.sln *.slnx *.suo *.tmp *.user *.userprefs *.pidb *.booproj *.svd *.pdb *.mdb *.opendb *.VC.db ExportedObj/ # Unity crash / diagnostics sysinfo.txt mono_crash.* # Generated build artifacts *.apk *.aab *.app # Unity generated meta artifacts for ignored files *.pidb.meta *.pdb.meta *.mdb.meta # Crashlytics crashlytics-build.properties # Addressables generated player content /Assets/AddressableAssetsData/*/*.bin* /Assets/StreamingAssets/aa.meta /Assets/StreamingAssets/aa/* # Very large import/recovery staging folders (local-only) /Assets/_Recovery/ # Optional sample/demo/tooling content (not required for runtime) /Assets/Samples/ /Assets/wakatime.unity/ /Assets/TextMesh Pro/Examples & Extras/ /Assets/Joystick Pack/Examples/ /Assets/Hovl Studio/Auras pack 2/Demo scene/ /Assets/GooglePlayPlugins/com.google.play.assetdelivery/Samples/