using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class UIMenuPlayerDeviceDisplayBehaviour : MonoBehaviour { [Header("Device Display")] public DeviceDisplayConfigurator deviceDisplayConfigurator; [Header("Display References")] public TextMeshProUGUI playerIDDisplay; public TextMeshProUGUI playerDeviceDisplay; public Image playerDeviceDisplayIcon; public void SetPlayerDeviceDisplay(int playerID, string playerDevicePath) { playerIDDisplay.SetText((playerID + 1).ToString()); UpdatePlayerDeviceDisplay(playerDevicePath); } public void UpdatePlayerDeviceDisplay(string playerDevicePath) { /* playerDeviceDisplay.SetText(deviceDisplayConfigurator.GetDeviceDisplayName(playerDevicePath)); playerDeviceDisplayIcon.color = deviceDisplayConfigurator.GetDeviceDisplayColor(playerDevicePath); */ } }