using UnityEngine; using UnityEngine.UI; public class EnemyHealthBarUI : MonoBehaviour { [SerializeField] private Health enemyHealth; [SerializeField] private Slider healthSlider; void Start() { if (enemyHealth == null) return; healthSlider.maxValue = enemyHealth.maxHealth; healthSlider.value = enemyHealth.currentHealth; enemyHealth.OnHealthChanged += UpdateHealthBar; } void UpdateHealthBar(float current, float max) { healthSlider.maxValue = max; healthSlider.value = current; } void OnDestroy() { if (enemyHealth != null) { enemyHealth.OnHealthChanged -= UpdateHealthBar; } } }