using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIContextPanelsBehaviour : MonoBehaviour { public GameObject[] contextPanels; private int currentContextPanelID; public void SetupContextPanels() { currentContextPanelID = 0; for(int i = 0; i < contextPanels.Length; i++) { contextPanels[i].SetActive(false); } contextPanels[currentContextPanelID].SetActive(true); } public void UpdateContextPanels(int newContextPanelID) { contextPanels[currentContextPanelID].SetActive(false); currentContextPanelID = newContextPanelID; contextPanels[currentContextPanelID].SetActive(true); } }