%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &645562597995834877 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4516589377367252974} - component: {fileID: 4896856062013482456} - component: {fileID: 1209684683600943393} - component: {fileID: -638129190620526882} - component: {fileID: 5475672314719556492} m_Layer: 0 m_Name: Bag.2_Green m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4516589377367252974 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 645562597995834877} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.35, y: 0.35, z: 0.35} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &4896856062013482456 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 645562597995834877} m_Mesh: {fileID: 1683004135272489849, guid: 2fd9acdc43206ee42ae6f1a706872c6e, type: 3} --- !u!23 &1209684683600943393 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 645562597995834877} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: afc005d793e21614abf83508e00d2f63, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &-638129190620526882 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 645562597995834877} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 1 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 5 m_Convex: 1 m_CookingOptions: 30 m_Mesh: {fileID: 1683004135272489849, guid: 2fd9acdc43206ee42ae6f1a706872c6e, type: 3} --- !u!114 &5475672314719556492 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 645562597995834877} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 7ba5b44417d2bdcb898326c6c046307c, type: 3} m_Name: m_EditorClassIdentifier: Assembly-CSharp::CashBag cashValue: 100 hotDropBonusPercent: 10 rotationSpeed: 30 bobSpeed: 1 bobHeight: 0.2 floatOffset: 0.3 targetScale: {x: 0.35, y: 0.35, z: 0.35} hotDropWindow: 3 dropDespawnTime: 30 pickupGracePeriod: 1.5 meshRenderer: {fileID: 0} idleParticles: {fileID: 0} pickupBurstEffect: {fileID: 0} dropImpactEffect: {fileID: 0} glowObject: {fileID: 0} worldIndicator: {fileID: 0} neutralColor: {r: 1, g: 0.84, b: 0, a: 1} playerTeamColor: {r: 0.13, g: 0.59, b: 0.95, a: 1} enemyTeamColor: {r: 0.96, g: 0.26, b: 0.21, a: 1} droppedPulseColor: {r: 1, g: 0.84, b: 0, a: 1} glowLightRange: 8 glowLightIntensity: 2 glowLightColor: {r: 1, g: 0.84, b: 0, a: 1} glowPulseSpeed: 2 glowPulseMin: 0.6 glowPulseMax: 1