using UnityEngine; /// /// All available animation names for the game /// public static class AnimationNames { // Legacy Animations (Still Used) public const string Right = "Right"; public const string LeftHook = "LeftHook"; public const string RightHook = "RightHook"; public const string LeftElbow = "LeftElbow"; public const string RightElbow = "RightElbow"; public const string RightBody = "RightBody"; public const string PowerPunchLeft = "PowerPunchLeft"; public const string SupermanPunch = "SupermanPunch"; public const string SpecialBackfist = "SpecialBackfist"; public const string FrontKickRight = "FrontKickRight"; public const string BodyKickRight = "BodyKickRight"; public const string KneeRight = "KneeRight"; public const string BackSideKick = "BackSideKick"; public const string LegKickRight = "LegKickRight"; public const string LegPowerKickRight = "LegPowerKickRight"; public const string JumpBack = "JumpBack"; public const string JumpLeft = "JumpLeft"; public const string JumpRight = "JumpRight"; public const string BlockStepBack = "BlockStepBack"; public const string BlockBodyLeft = "BlockBodyLeft"; public const string BlockLeg = "BlockLeg"; // Legacy Hit Reactions (Still Used) public const string RightHookHitReaction = "RightHookHitReaction"; public const string BodyKickHitReaction = "BodyKickHitReaction"; public const string HookHitReaction = "HookHitReaction"; public const string JabHitReaction = "JabHitReaction"; public const string LegKickHitReaction = "LegKickHitReaction"; public const string UppercutPowerHitReaction = "UppercutPowerHitReaction"; public const string OverhandHitReaction = "OverhandHitReaction"; // Legacy alternative spellings (for backward compatibility) public const string SwantomBomb = "SwantomBomb"; // Basic Move Animations public const string Jab = "Jab"; public const string Chop = "Chop"; public const string Haymaker = "Haymaker"; public const string GroundPound = "GroundPound"; public const string LowKick = "LowKick"; public const string LowKick1 = "LowKick1"; // Additional variant from input system public const string BasicKick = "BasicKick"; // New consolidated basic kick public const string AirPunch = "AirPunch"; public const string AirKick = "AirKick"; public const string DropKick = "DropKick"; public const string ElbowSmash = "ElbowSmash"; public const string SpinningBackfist = "SpinningBackfist"; public const string IrishWhip = "IrishWhip"; public const string ChargedPunch = "ChargedPunch"; public const string Block = "Block"; public const string DashBackward = "DashBackward"; public const string DashSide = "DashSide"; public const string Move = "Move"; // Basic locomotion public const string Look = "Look"; // Camera look public const string Sprint = "Sprint"; // Running public const string Strike = "Strike"; // Basic strike public const string Pause = "Pause"; // Game pause // Basic Moves Reaction Animations public const string JabReaction = "StaggerReaction"; public const string ChopReaction = "SideStagger"; public const string HaymakerReaction = "JumpSideStaggerReaction"; public const string GroundPoundReaction = "GroundPoundReaction"; public const string LowKickReaction = "JumpSideStagger"; public const string AirPunchReaction = "Stagger"; public const string AirKickReaction = "AirKickReaction"; public const string DropKickReaction = "KnockBackReaction"; public const string ElbowSmashReaction = "KnockBackReaction"; public const string SpinningBackfistReaction = "KnockBackReaction"; public const string IrishWhipReaction = "IrishWhipReaction"; public const string ChargedPunchReaction = "KnockBackReaction"; public const string SignSwingReaction = "SignSwingReaction"; public const string SignOverheadSlamReaction = "SignOverheadSlamReaction"; public const string SignChargeAttackReaction = "SignChargeAttackReaction"; // Vicious Moves Animations public const string Chokeslam = "Chokeslam"; public const string Suplex = "Suplex"; public const string GiantSwing = "GiantSwing"; public const string DiamondCrusher = "DiamondCrusher"; public const string SumoSlap = "SumoSlap"; public const string Uppercut = "Uppercut"; public const string JavelinTackle = "JavelinTackle"; public const string RocketJump = "RocketJump"; public const string BullRush = "BullRush"; public const string SuperKick = "SuperKick"; public const string F5 = "F5"; // Vicious Moves Reaction Animations public const string ChokeslamReaction = "KnockBackReaction"; public const string SuplexReaction = "SuplexReaction"; public const string GiantSwingReaction = "GiantSwingReaction"; public const string DiamondCrusherReaction = "DiamondCrusherReaction"; public const string SumoSlapReaction = "KnockBackReaction"; public const string UppercutReaction = "KnockBackReaction"; public const string JavelinTackleReaction = "JavelinTackleReaction"; public const string RocketJumpReaction = "KnockedDownReaction"; public const string BullRushReaction = "KnockBackReaction"; public const string SuperKickReaction = "KnockBackReaction"; public const string F5Reaction = "F5Reaction"; // Special Moves/Finishers Animations public const string Clothesline = "Clothesline"; public const string Spear = "Spear"; public const string RKO = "RKO"; public const string Claymore = "Claymore"; public const string SuperDDT = "SuperDDT"; public const string RockBottom = "RockBottom"; public const string TroubleInParadise = "TroubleInParadise"; public const string SwantonBomb = "SwantonBomb"; public const string Pedigree = "Pedigree"; public const string GorillaPress = "GorillaPress"; public const string Headbutt = "Headbutt"; public const string KOPunch = "KOPunch"; // Special Moves Reaction Animations public const string ClotheslineReaction = "ClotheslineReaction"; public const string SpearReaction = "SpearReaction"; public const string RKOReaction = "RKOReaction"; public const string ClaymoreReaction = "ShortKnockBackReaction"; public const string SuperDDTReaction = "SuperDDTReaction"; public const string RockBottomReaction = "RockBottomReaction"; public const string TroubleInParadiseReaction = "KnockBackReaction"; public const string SwantonBombReaction = "KnockedDownReaction"; public const string PedigreeReaction = "PedigreeReaction"; public const string GorillaPressReaction = "GorillaPressReaction"; public const string HeadbuttReaction = "Stagger"; public const string KOPunchReaction = "KnockBackReaction"; // Weapon Animations public const string BatOne = "BatOne"; public const string BatTwo = "BatTwo"; public const string HammerOne = "HammerOne"; // if using Hammer public const string HammerTwo = "HammerTwo"; // Utility/Non-attack Animations public const string WeaponPickup = "WeaponPickup"; public static string GetReactionForAttack(string attack) { switch (attack) { // Face/Head area hits case Jab: return JabReaction; case Haymaker: return HaymakerReaction; case Uppercut: return UppercutReaction; case ElbowSmash: return ElbowSmashReaction; case Headbutt: return HeadbuttReaction; // Body/Torso hits case Chop: return ChopReaction; case GroundPound: return GroundPoundReaction; case SpinningBackfist: return SpinningBackfistReaction; // Leg/Lower body hits case LowKick: return LowKickReaction; case LowKick1: return LowKickReaction; case BasicKick: return "KnockBackReaction"; // Aerial attacks case AirPunch: return AirPunchReaction; case AirKick: return AirKickReaction; case DropKick: return DropKickReaction; case SwantonBomb: return SwantonBombReaction; case SuperKick: return SuperKickReaction; // Special moves - high impact case ChargedPunch: return ChargedPunchReaction; case IrishWhip: return IrishWhipReaction; case Clothesline: return ClotheslineReaction; case Spear: return SpearReaction; case RKO: return RKOReaction; case Claymore: return ClaymoreReaction; case SuperDDT: return SuperDDTReaction; case RockBottom: return RockBottomReaction; case TroubleInParadise: return TroubleInParadiseReaction; case Pedigree: return PedigreeReaction; case GorillaPress: return GorillaPressReaction; case KOPunch: return KOPunchReaction; case F5: return F5Reaction; // Vicious moves case Chokeslam: return ChokeslamReaction; case Suplex: return SuplexReaction; case GiantSwing: return GiantSwingReaction; case DiamondCrusher: return DiamondCrusherReaction; case SumoSlap: return SumoSlapReaction; case JavelinTackle: return JavelinTackleReaction; case RocketJump: return RocketJumpReaction; case BullRush: return BullRushReaction; // Weapons case BatOne: return "KnockBackReaction"; case BatTwo: return "KnockBackReaction"; case HammerOne: return "KnockBackReaction"; case HammerTwo: return "KnockBackReaction"; // Legacy mappings for backward compatibility case RightHook: return RightHookHitReaction; case BodyKickRight: return BodyKickHitReaction; case LeftHook: return HookHitReaction; case LegKickRight: return LegKickHitReaction; case PowerPunchLeft: return UppercutPowerHitReaction; case SupermanPunch: return OverhandHitReaction; case Right: return RightHookHitReaction; // Default fallback cases based on animation name pattern default: // Try to find a matching reaction by name convention if (attack.Contains("Kick")) return "KnockBackReaction"; if (attack.Contains("Punch")) return "Stagger"; // If all else fails return null; } } }