using UnityEngine; public class EnemyCombat : MonoBehaviour { public GameObject rightHandPunchHitbox; public GameObject leftHandPunchHitbox; public GameObject rightFootKickHitbox; public GameObject leftFootKickHitbox; void Start() { DisableAll(); } void DisableAll() { rightHandPunchHitbox.SetActive(false); leftHandPunchHitbox.SetActive(false); rightFootKickHitbox.SetActive(false); leftFootKickHitbox.SetActive(false); } public void EnableRightHandPunchHitbox() => rightHandPunchHitbox.SetActive(true); public void DisableRightHandPunchHitbox() => rightHandPunchHitbox.SetActive(false); public void EnableLeftHandPunchHitbox() => leftHandPunchHitbox.SetActive(true); public void DisableLeftHandPunchHitbox() => leftHandPunchHitbox.SetActive(false); public void EnableRightFootKickHitbox() => rightFootKickHitbox.SetActive(true); public void DisableRightFootKickHitbox() => rightFootKickHitbox.SetActive(false); public void EnableLeftFootKickHitbox() => leftFootKickHitbox.SetActive(true); public void DisableLeftFootKickHitbox() => leftFootKickHitbox.SetActive(false); }