// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System.Collections.Generic; namespace Google.Android.AppBundle.Editor { /// /// Options that override the default Android App Bundle (AAB) compression settings for base APKs and install-time /// asset pack APKs. The asset files in on-demand and fast-follow asset packs are always stored uncompressed. /// /// The default values for these options lead to APKs containing uncompressed files. This generally results in /// faster APK downloads, smaller update patches, and straightforward asset loading. These settings should /// generally only be changed in advanced use cases when the top priority is reducing on-disk APK size. /// public class CompressionOptions { /// /// A list of file globs for matching files that should be kept uncompressed within the base APK or /// install-time asset pack APKs. Matching occurs against the path of files within a generated APK using /// forward slash ('/') as a separator, for example "assets/**/*.txt". /// public List UncompressedGlobs { get; set; } /// /// Indicates the compression strategy for asset files in install-time asset packs. By default (when false), /// asset files are stored uncompressed in the generated install-time asset pack APKs. If this setting is /// enabled and a file matches one of the , the /// setting takes precedence and the file is stored uncompressed in the generated APK. /// public bool CompressInstallTimeAssetPacks { get; set; } /// /// Indicates the compression strategy for asset files added to an AAB from the /// StreamingAssets folder. /// By default (when false), the asset files are stored uncompressed in both the generated base APK and any /// install-time asset pack APKs. If this setting is enabled and a file matches one of the /// , the takes /// precedence and the file is stored uncompressed in the generated APK. /// public bool CompressStreamingAssets { get; set; } } }