using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class OldUIMenuBehaviour : MonoBehaviour { /* [Header("References")] public Camera UICamera; private List activePlayerControllers; private List spawnedUIPlayerDeviceDisplayBehaviours; [Header("Placeholder GameObjects")] public GameObject[] placeholderGameObjects; [Header("Player Panel Settings")] public GameObject UIPlayerDeviceDisplayPrefab; public Transform UIPlayerDeviceDisplayRoot; public void SetupUIMenuPlayerPanelList() { DestroyPlaceholderObjects(); GetCurrentPlayerDatas(); SetupCurrentPlayerUIMenuPanels(); } void DestroyPlaceholderObjects() { for(int i = 0; i < placeholderGameObjects.Length; i++) { Destroy(placeholderGameObjects[i]); } } void GetCurrentPlayerDatas() { activePlayerControllers = GameManager.Instance.GetActivePlayerControllers(); } void SetupCurrentPlayerUIMenuPanels() { spawnedUIPlayerDeviceDisplayBehaviours = new List(); for(int i = 0; i < activePlayerControllers.Count; i++) { GameObject spawnedUIPlayerDeviceDisplayPanel = Instantiate(UIPlayerDeviceDisplayPrefab, UIPlayerDeviceDisplayRoot.position, UIPlayerDeviceDisplayRoot.rotation) as GameObject; spawnedUIPlayerDeviceDisplayPanel.transform.SetParent(UIPlayerDeviceDisplayRoot, false); PlayerInput spawnedPlayerInput = activePlayerControllers[i].GetPlayerInput(); int spawnedPlayerIndex = spawnedPlayerInput.playerIndex; string spawnedPlayerDevicePath = spawnedPlayerInput.devices[0].ToString(); spawnedUIPlayerDeviceDisplayPanel.GetComponent().playerIndex = spawnedPlayerIndex; spawnedUIPlayerDeviceDisplayBehaviours.Add(spawnedUIPlayerDeviceDisplayPanel.GetComponent()); spawnedUIPlayerDeviceDisplayBehaviours[i].SetPlayerDeviceDisplay(spawnedPlayerIndex, spawnedPlayerDevicePath); } } void UpdateCurrentPlayerUIMenuPanels() { for(int i = 0; i < spawnedUIPlayerDeviceDisplayBehaviours.Count; i++) { PlayerInput spawnedPlayerInput = activePlayerControllers[i].GetPlayerInput(); string spawnedPlayerDevicePath = spawnedPlayerInput.devices[0].ToString(); spawnedUIPlayerDeviceDisplayBehaviours[i].UpdatePlayerDeviceDisplay(spawnedPlayerDevicePath); } } public void ToggleMenu(bool newState) { if(newState == true) { UpdateCurrentPlayerUIMenuPanels(); } UICamera.enabled = newState; } */ }