using System.Collections.Generic; [System.Serializable] public class GameData { // Player Stats public int currentLevel; public int currentXP; public int overall_matches; public int overall_wins; public int overall_losses; public int win_streak; public int loss_streak; // Rank Data public int rank_game; public int rank_level; public int prevrank_level; public string rank; public string prevRank; // Mission Data public List completed_missions; public List completed_missions_toAnimate; public int animation_status; // Authentication and Settings public bool isAuthenticated; public GameSettings settings; // Constructor with default values public GameData() { currentLevel = 1; currentXP = 100; // Starting XP for new players overall_matches = 0; overall_wins = 0; overall_losses = 0; win_streak = 0; loss_streak = 0; rank_game = 0; rank_level = 1; prevrank_level = 1; rank = "Bronze"; prevRank = "Bronze"; completed_missions = new List(); completed_missions_toAnimate = new List(); animation_status = 0; isAuthenticated = false; settings = new GameSettings(); } }