//------------------------------------------------------------------------------
//
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.19.0
// from Assets/New Lowpoly Models/Input Actions/New Actions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
///
/// Provides programmatic access to , , and instances defined in asset "Assets/New Lowpoly Models/Input Actions/New Actions.inputactions".
///
///
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
///
///
///
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue<float>()}");
/// }
///
/// #endregion
/// }
///
///
public partial class @NewActions: IInputActionCollection2, IDisposable
{
///
/// Provides access to the underlying asset instance.
///
public InputActionAsset asset { get; }
///
/// Constructs a new instance.
///
public @NewActions()
{
asset = InputActionAsset.FromJson(@"{
""version"": 1,
""name"": ""New Actions"",
""maps"": [
{
""name"": ""Player"",
""id"": ""cef45a72-fa7b-4a2a-8dde-ca288c5dea73"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""f6bb4f24-c143-439e-9be3-e5f349336f05"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
},
{
""name"": ""Sprint"",
""type"": ""Button"",
""id"": ""6976591c-106e-4c65-a03d-d8b3b854b6ef"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack1"",
""type"": ""Button"",
""id"": ""85664ae7-6a4b-4537-a720-fcc455a8a611"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack2"",
""type"": ""Button"",
""id"": ""120d349e-065b-4423-aba9-b3502023c9bd"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack3"",
""type"": ""Button"",
""id"": ""f527a4af-371b-49fa-aae4-07e9a92608e9"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack4"",
""type"": ""Button"",
""id"": ""1bb45d7f-14f3-4966-9c9d-fa6e2e16c590"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack5"",
""type"": ""Button"",
""id"": ""1234f1ff-e084-4c0e-a59c-2ba4722cdb9e"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
},
{
""name"": ""Attack6"",
""type"": ""Button"",
""id"": ""8c277da3-2403-4362-b088-9bd3a7029c3f"",
""expectedControlType"": """",
""processors"": """",
""interactions"": """",
""initialStateCheck"": false
}
],
""bindings"": [
{
""name"": ""2D Vector"",
""id"": ""80148eb7-ec32-4f1f-bf8d-a6da9a1be58f"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""82b31557-4d35-462a-83e4-c194708f7ca8"",
""path"": ""/w"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""0ce2b931-1201-47a8-a33c-af2b395d015e"",
""path"": ""/s"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""2d33a65c-7154-4057-9ac0-b9ecc5c00307"",
""path"": ""/a"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""54e3971b-5f68-40fa-836e-3fb356e30056"",
""path"": ""/d"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": """",
""id"": ""bb9d3d30-d252-4009-a568-806c16385fca"",
""path"": ""/leftStick"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""62db4cd4-2d95-47cb-846a-9a48a227474b"",
""path"": ""/leftShift"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Sprint"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""63a88bf8-950d-4792-b037-5bce58442781"",
""path"": ""/1"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack1"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""82c49bc0-b93b-4df3-b99b-ccbe87a57575"",
""path"": ""/2"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack2"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f0f27749-d495-46ee-a659-6f05502a7bc1"",
""path"": ""/3"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack3"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b22ce34f-cf5c-457e-86b4-1d68d2070356"",
""path"": ""/4"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack4"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""b7264b16-8fd0-4c24-817c-d7689ed1ea06"",
""path"": ""/5"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack5"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""298c590c-31bd-4e4a-b871-dc79c4c0a3aa"",
""path"": ""/6"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Attack6"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
m_Player_Sprint = m_Player.FindAction("Sprint", throwIfNotFound: true);
m_Player_Attack1 = m_Player.FindAction("Attack1", throwIfNotFound: true);
m_Player_Attack2 = m_Player.FindAction("Attack2", throwIfNotFound: true);
m_Player_Attack3 = m_Player.FindAction("Attack3", throwIfNotFound: true);
m_Player_Attack4 = m_Player.FindAction("Attack4", throwIfNotFound: true);
m_Player_Attack5 = m_Player.FindAction("Attack5", throwIfNotFound: true);
m_Player_Attack6 = m_Player.FindAction("Attack6", throwIfNotFound: true);
}
~@NewActions()
{
UnityEngine.Debug.Assert(!m_Player.enabled, "This will cause a leak and performance issues, NewActions.Player.Disable() has not been called.");
}
///
/// Destroys this asset and all associated instances.
///
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
///
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
///
public ReadOnlyArray? devices
{
get => asset.devices;
set => asset.devices = value;
}
///
public ReadOnlyArray controlSchemes => asset.controlSchemes;
///
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
///
public IEnumerator GetEnumerator()
{
return asset.GetEnumerator();
}
///
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
///
public void Enable()
{
asset.Enable();
}
///
public void Disable()
{
asset.Disable();
}
///
public IEnumerable bindings => asset.bindings;
///
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
///
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}
// Player
private readonly InputActionMap m_Player;
private List m_PlayerActionsCallbackInterfaces = new List();
private readonly InputAction m_Player_Move;
private readonly InputAction m_Player_Sprint;
private readonly InputAction m_Player_Attack1;
private readonly InputAction m_Player_Attack2;
private readonly InputAction m_Player_Attack3;
private readonly InputAction m_Player_Attack4;
private readonly InputAction m_Player_Attack5;
private readonly InputAction m_Player_Attack6;
///
/// Provides access to input actions defined in input action map "Player".
///
public struct PlayerActions
{
private @NewActions m_Wrapper;
///
/// Construct a new instance of the input action map wrapper class.
///
public PlayerActions(@NewActions wrapper) { m_Wrapper = wrapper; }
///
/// Provides access to the underlying input action "Player/Move".
///
public InputAction @Move => m_Wrapper.m_Player_Move;
///
/// Provides access to the underlying input action "Player/Sprint".
///
public InputAction @Sprint => m_Wrapper.m_Player_Sprint;
///
/// Provides access to the underlying input action "Player/Attack1".
///
public InputAction @Attack1 => m_Wrapper.m_Player_Attack1;
///
/// Provides access to the underlying input action "Player/Attack2".
///
public InputAction @Attack2 => m_Wrapper.m_Player_Attack2;
///
/// Provides access to the underlying input action "Player/Attack3".
///
public InputAction @Attack3 => m_Wrapper.m_Player_Attack3;
///
/// Provides access to the underlying input action "Player/Attack4".
///
public InputAction @Attack4 => m_Wrapper.m_Player_Attack4;
///
/// Provides access to the underlying input action "Player/Attack5".
///
public InputAction @Attack5 => m_Wrapper.m_Player_Attack5;
///
/// Provides access to the underlying input action "Player/Attack6".
///
public InputAction @Attack6 => m_Wrapper.m_Player_Attack6;
///
/// Provides access to the underlying input action map instance.
///
public InputActionMap Get() { return m_Wrapper.m_Player; }
///
public void Enable() { Get().Enable(); }
///
public void Disable() { Get().Disable(); }
///
public bool enabled => Get().enabled;
///
/// Implicitly converts an to an instance.
///
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
///
/// Adds , and callbacks provided via on all input actions contained in this map.
///
/// Callback instance.
///
/// If is null or have already been added this method does nothing.
///
///
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@Sprint.started += instance.OnSprint;
@Sprint.performed += instance.OnSprint;
@Sprint.canceled += instance.OnSprint;
@Attack1.started += instance.OnAttack1;
@Attack1.performed += instance.OnAttack1;
@Attack1.canceled += instance.OnAttack1;
@Attack2.started += instance.OnAttack2;
@Attack2.performed += instance.OnAttack2;
@Attack2.canceled += instance.OnAttack2;
@Attack3.started += instance.OnAttack3;
@Attack3.performed += instance.OnAttack3;
@Attack3.canceled += instance.OnAttack3;
@Attack4.started += instance.OnAttack4;
@Attack4.performed += instance.OnAttack4;
@Attack4.canceled += instance.OnAttack4;
@Attack5.started += instance.OnAttack5;
@Attack5.performed += instance.OnAttack5;
@Attack5.canceled += instance.OnAttack5;
@Attack6.started += instance.OnAttack6;
@Attack6.performed += instance.OnAttack6;
@Attack6.canceled += instance.OnAttack6;
}
///
/// Removes , and callbacks provided via on all input actions contained in this map.
///
///
/// Calling this method when have not previously been registered has no side-effects.
///
///
private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Sprint.started -= instance.OnSprint;
@Sprint.performed -= instance.OnSprint;
@Sprint.canceled -= instance.OnSprint;
@Attack1.started -= instance.OnAttack1;
@Attack1.performed -= instance.OnAttack1;
@Attack1.canceled -= instance.OnAttack1;
@Attack2.started -= instance.OnAttack2;
@Attack2.performed -= instance.OnAttack2;
@Attack2.canceled -= instance.OnAttack2;
@Attack3.started -= instance.OnAttack3;
@Attack3.performed -= instance.OnAttack3;
@Attack3.canceled -= instance.OnAttack3;
@Attack4.started -= instance.OnAttack4;
@Attack4.performed -= instance.OnAttack4;
@Attack4.canceled -= instance.OnAttack4;
@Attack5.started -= instance.OnAttack5;
@Attack5.performed -= instance.OnAttack5;
@Attack5.canceled -= instance.OnAttack5;
@Attack6.started -= instance.OnAttack6;
@Attack6.performed -= instance.OnAttack6;
@Attack6.canceled -= instance.OnAttack6;
}
///
/// Unregisters and unregisters all input action callbacks via .
///
///
public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
///
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via .
///
///
/// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks.
///
///
///
///
public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
///
/// Provides a new instance referencing this action map.
///
public PlayerActions @Player => new PlayerActions(this);
///
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Player" which allows adding and removing callbacks.
///
///
///
public interface IPlayerActions
{
///
/// Method invoked when associated input action "Move" is either , or .
///
///
///
///
void OnMove(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Sprint" is either , or .
///
///
///
///
void OnSprint(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack1" is either , or .
///
///
///
///
void OnAttack1(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack2" is either , or .
///
///
///
///
void OnAttack2(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack3" is either , or .
///
///
///
///
void OnAttack3(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack4" is either , or .
///
///
///
///
void OnAttack4(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack5" is either , or .
///
///
///
///
void OnAttack5(InputAction.CallbackContext context);
///
/// Method invoked when associated input action "Attack6" is either , or .
///
///
///
///
void OnAttack6(InputAction.CallbackContext context);
}
}