using UnityEngine; using System.Collections; [ExecuteAlways] public class UIBillboardBehaviour : MonoBehaviour { private Transform gameplayCameraTransform; void OnEnable() { gameplayCameraTransform = CameraManager.Instance.GetGameplayCameraTransform(); } void OnDisable() { gameplayCameraTransform = null; } void LateUpdate() { if(gameplayCameraTransform) { transform.LookAt(transform.position + gameplayCameraTransform.rotation * Vector3.forward, gameplayCameraTransform.rotation * Vector3.up); } } }