using System.Collections; using System.Collections.Generic; using UnityEngine; public class RankSystem : MonoBehaviour { public enum Rank { Bronze, Silver, Gold, Platinum, Diamond, Master, ApexPredator } private Dictionary rankData; public RankSystem() { rankData = new Dictionary() { { 1, Rank.Bronze }, { 2, Rank.Bronze }, { 3, Rank.Bronze }, { 4, Rank.Bronze }, { 5, Rank.Silver }, { 6, Rank.Silver }, { 7, Rank.Silver }, { 8, Rank.Silver }, { 9, Rank.Gold }, { 10, Rank.Gold }, { 11, Rank.Gold }, { 12, Rank.Gold }, { 13, Rank.Platinum }, { 14, Rank.Platinum }, { 15, Rank.Platinum }, { 16, Rank.Platinum }, { 17, Rank.Diamond }, { 18, Rank.Diamond }, { 19, Rank.Diamond }, { 20, Rank.Diamond }, { 21, Rank.Master }, { 22, Rank.Master }, { 23, Rank.Master }, { 24, Rank.Master }, { 25, Rank.ApexPredator } }; } public Rank GetRank(int level) { if (rankData.ContainsKey(level)) { return rankData[level]; } else if (level > 25) { int additionalLevels = level - 25; int maxAdditionalLevels = Mathf.Min(additionalLevels, 20); // Maximum additional levels for Apex Predator rank return Rank.ApexPredator; } else { return Rank.Bronze; } } }