using System.Collections.Generic;
using UnityEngine;

public class MissionManager : MonoBehaviour
{
    public static MissionManager Instance { get; private set; }

    public List<Mission> Missions { get; set; }
    public int TotalXPEarned { get; set; }

    private void Awake()
    {
        if (Instance == null)
        {
        Instance = this;
        }
        else
        {
            Destroy(gameObject);
        }
    }

    private void Start()
    {
        // Populate the list of missions
        Missions = new List<Mission>
        {
            new Mission("Complete Tutorial", "Finish the game tutorial", 100),
            new Mission("Defeat 10 Enemies", "Defeat 10 enemies in combat", 200),
            new Mission("Win 3 Matches", "Win 3 matches in multiplayer mode", 300)
        };
    }

    public void CompleteMission(string missionName)
    {
        // Find the mission with the specified name
        Mission mission = Missions.Find(m => m.Name == missionName);

        if (mission != null && !mission.IsCompleted)
        {
            // Mark the mission as completed
            mission.IsCompleted = true;

            // Award XP to the player
            TotalXPEarned += mission.XPReward;
        }
    }
}
